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best casino new vegas mods About this project Welcome!
I'm a modding-oriented and maximalist mod compiler, and also an author of complete modding guides for and.
This project is a result of months of modding Fallout: New Vegas.
I love modding community and always try to support this community as much as I can.
One of my goals is to help other players have perfectly modded and perfectly stable games - and that's not some sort of exaggeration.
Fallout: New Vegas is an amazing game and a brilliant RPG.
But as many of you may know, Obdisian studio who actually developed it as Bethesda was only the publisher and provided Obdisian with engine had only 1.
That's why and also because game was being made on Bethesda's already 13 y.
The project goal is to change that : I've personally went through vastly majority of more than 20.
NV has of thousands of mods and it's very hard to check and compare them all, specially for modding newcomers.
I did this and chosen everything or almost everything - guide will be expanded gradually after release you may need to transform your game into something increadibly beautiful and with badass gameplay, while being able to fit your personal taste at the same time.
List of almost 1000 mods for you to choose from to improve your game to a completely new level is waiting - with performance impact notes, compatibility advices and many other personal notes.
Complete stability - your game will run smoothly, without crashes and stutters even with hundreds of mods.
Thousands of vanilla game bugs fixed.
Everything for graphics - models, textures, weather and lighting, ENB, towns and cities overhauls, interface - to make your NV graphics shine as never before, improving the look of even smallest objects.
Besides that, instructions for owner of weaker rigs are also provided.
Everything for gameplay - combat, AI, animations, perks and traits, armors and weapons, quests and new lands, cut content, sounds, music and radio stations, player homes, immersion, companions, utilities and much more - best mods in terms of features and stability slots best apps android gathered her But there's more!
It's made for people who don't want to go through the guide itself.
Now you can just pick a mod list fitting your taste the most and install it following the chosen module - everything will be sorted out for you in it already.
New modules will be added gradually.
Guide can be implemented for any rig.
For maximum graphics result, you need system which looks like this: GTX 970 or AMD analoguegood i5 CPU or AMD analogue12GB RAM.
But if your system is weaker - don't worry!
For mods with most performance impact, I'm providing instruction for lower-end rigs as well.
Guide also has tips for merging, making merged patches, editing the mods and other advanced techniques.
Lastly, in Files section showed in this you can find the pack of.
There are also some mods attached for optional download which are tweaked version of existing mods, where tweaks were made for balancing purposes uploaded with respective authors permissions.
I'm running New Vegas with ~720 mods in a real walkthrough without crashes and stutters - and you can have the same or even bigger list.
All you need is to follow the guide stability section carefully, and then proceed to the guide mod list part, or it's modules.
In the rest - feel free to translate into other languages just message me in Discord firstI'b be glad if you'll link it to help other people and so on.
I'm here to serve - the more people can have stable ultramodded game, the happier I will be : U.
Readme about how to use them included as well.
See at "Files" tab showed in this.
Still, it takes insane amount of my time to build and best casino new vegas mods it - the modding guides already took me ~3200 working hours in total while they are not monetized in any way and website itself being 100% ad-free.
The more independent I will fee myself as an author, the faster new updates and modules will arrive.
Also remember that everything about graphics - lighting, saturation, brightness, shaders, like on new water look in the videodepth of field, letterbox "black bars" - can be configured or disabled: Tired of Fallout 4 straight hand in poker Fallout 76?
A:GPU - GTX 970 or AMD analogue.
CPU - i5 6600k or AMD analogue.
This is more or less medium gaming rig as for today, and with such specs or higher you'll be able to run all graphics mods, ENB and everything you wan from the list.
But even if your PC is a complete potato and barely can run New Vegas itself, U.
Then proceed to the gameplay part of the guide, or to the modules with pre-made mod lists.
With the stability tips and tweaks in respective section of the guide, your game still will be fully stable even on weak PC.
Q: Should I install ALL mods from this list?
A: You can do this in theory ofc - but you should never do this.
Remember that this is not a mod pack - it's a mod list, with description and advices.
You should understand that more not always equals better : Also, the bigger mod list you will have, the more important you'll need to be in terms of compatibility moments.
If you want to make your own dream mod list - go through the guide and pick the mods you really like, don't simply install all of them.
If you want to save time - pre-made modules are for you to choose from - there you don't need to worry about compatibility as everything is already picked for you and you only need to mimic the mod list and follow additional instructions if they are present.
You are the lord of your own game, so even while U.
Whatever you want - it is here ; Just read a bit further.
Read it and install all the things needed before starting to install mods from the main part of U.
I've made this part as much easy to make as it's ever possible - in most of steps you can simply use my.
All you need is to just follow the stability section carefully and your game will be free of crashes, stutters and memory issues even with hundreds of mods.
Q: Where are you from?
A few words about you?
Gamer, retarded slavic youtuber youtuber and gym addict.
Web-developer in past, fitness trainer and nutritionist now as best casino new vegas mods />I'll expand the guide and what if even more important for may players, add new pre-made modules, as well as improving existing ones.
If you want to help me deliver them faster, you can support U.
But do this only if you really want and able to.
Q: In future when U.
Q: The guide is so short - I see only pictures, where the hell are those 1000 mods?
Click on Hide again, and it will close.
A: As New Vegas has much "shorter" plugin limit compared to Skyrim, for example, merging the mods is more important and common task for NV modding if you're aimed on a big mod list.
Please take into account that this indicator "coverage" is not full yet - several dozens of mods already have it and some are fitting the conditions but don't have the mark yet - I'll be gradually marking more and more relevant mods in future updates.
Q: Can you just upload your New Vegas folder with all your mods somewhere so I can just download it and not to choose and install mods one by one?
The reasons: Firstly - this would be illegal and disrespectful as mod authors don't give permissions to re-upload their works somewhere.
I respect their hard work.
Secondly - everyone has absolutely different PC specs, and my personal setup can be absolutely unplayable for many people.
Exactly to solve this "issue" in legal way, U.
Just join our - the biggest and most experienced Discord modding community.
Q: I'm a mod author - I've made a cool mod and it's still not in your guide!
A: Just drop me a pm here or ping me in our Discord server and tell me a few words about your mod - thank you : Now, the first and most important rule.
Keeping it will load your gun with super bullets and give you stable game even with hundreds of mods installed.
Most of mods require DLCs to work properly - if you won't have DLCs, your game simply won't launch when using many dozens of popular mods.
Also, guaranteed work of all mods can be ensured on 100% only on English version visit web page the game.
Graphics mods mostly will work fine with any language version, but many gameplay mods will not work properly with other languages and I won't be able to provide troubleshooting support in this case.
Also disable automatic Geforce Experience game optimization for NV or similar feature for AMD GPUs.
Follow the guide and use only what's recommended here.
To install, just download and run the file.
To install, just donwload into some empty folder, run the file - it will extract plenty of files, then run the installer.
After installation is complete, those temporary files - you can delete them.
Before you'll start, watch the video below.
Don't pay attention that it's recorded in Skyrim - all the terms and base principles are literally the same in both games.
Watch this video completely, from start to finish.
Even if you know most of terms explained in it - you'll still find something new, and for modding newcomers it will answer on most of basic questions: Now, let's make your New Vegas ready for modding and stable!
Attention 1: all steps in this section are obligatory.
Do not skip any of them until it's separately mentioned.
Stability mods and tweaks, and their exact combination listed here has proven itself to give the best performance and stability - tested on different PCs, different Windows versions and by many different players.
Similar applies to mods in the list - if you don't see some mod while you was expecting it, most likely it's just forward in the list due to better installation order.
Choose between these two mod managers, choice is absolutely a matter of taste.
NMM is recommended for modding newcomers - very intuitive with close to zero learning curve, minimalistic and clear interface while having 100% of features needed to build even the heaviest mod list.
It's also 100% fine with installing mods that have so called "fomod installer" when a popup with options to choose appears during installation.
NMM is also much easier to manage certain "point" conflicts when overwriting mods.
On the page, get the.
While NMM is very easy to get into, you can also wathc this amazing about its setup and usage.
Has longer learning curve, but allows more powerful customization while building the mod list.
Many players with advanced modding skills are choosing it, and that's well deserved.
It has 2 versions - MO1 and MO2 both can be downloaded from the files section linked - and don't worry it's Skyrim SE section - it's just hosted there.
MO fully supports New Vegas.
MO2 has even more features, but it was developed for 64bit games in first turn like FO4 and Skyrim SE, while NV is 32bit one.
MO1 Mod Organizer 1 Legacy is complete without additional glitches MO2 may have - so if you're not yet very experienced, but you liked MO, get the MO1.
If you're an experienced modder - try MO2.
You can also watch some super useful series of video tutorials for and here.
Important note about MO usage: this mod manager stores mod files and.
What about Vortex and FOMM, you may ask?
Vortex - while looking really fancy in Win 10 style, it's still glitchy and doesn't have some fundamental features for "serious" modding for example, manual load order sorting, which is crucial for big mod listsmaking it dysfunctional in some aspects.
I won't be able to provide a troubleshooting support if you're using Vortex, please take that into account.
FOMM - the oldest mod manager for NV.
It has 2 versions - older one wasn't updated since 2010 and it's just too outdated and unsupported at all.
The updated version of it has many it's issues fixed, but still has a lot of another issues and glitches, from minor to major.
Correct installation of mods is not guaranteed and I won't be able to provide troubleshooting support for it as well.
Your best friend to organize load order - the way in which order your mods are going one after another.
Loot also shows some useful information - missing masters, dirty records, which can be useful to you.
Proper load order is very important to run your modded game without conflicts, as mods especially gameplay mods compatibility often depends on it.
LOOT usage is very simple - just run it, choose New Vegas as a game and click "Sort plugins".
Wait until sorting is finished, click "Apply" and close the program.
Here's an showing the buttons needed.
Do this each time you've installed a few other mods, and one more time when your mod list is finished.
LOOT is smart and has own database, so in almost all cases automatic sorting is enough - but don't worry, for cases when some manual load order rules are needed, I'll notify you and provide simple instructions : 3 Install.
Download the archive using the first link on the page shown on this anywhere at your PC.
Make a shortcut of it for your desktop and launch game only with it.
Bingo, your game is patched!
Only install it - we'll deal with.
This mod is a pure magic.
No other words for that.
Almost all engine crash issues disappearead.
Essential and amazing mod.
Just download and install with mod manager.
This mod main feature is to greatly reduce amount of stutters in your game.
But, it helps against crashes and with memory allocation as well, working in team with previous mods with a great synergy.
Just install with mod manager.
Don't do anything else for now.
There you'll see file named " Base INI Files".
Download the archive, unpack it anywhere, grab the Fallout.
Now you need to make only 2 tiny adjustments.
You can open them with any text editor tool notepad for example, but I humbly recommend to use - it makes editing the.
INI files x10 easier and more comfy for your eye, and it's totally free.
So, do the next: - In Fallout.
Change the value to the amount of your CPU cores it's set to 6, so if you have 4 cores - set the value to 4, etc.
Save the changes press CTRL+S and close the ini file.
If you don't such issues, then don't change the values mentioned in this step.
It's set to 2048 by default.
Double it, setting to 4096.
It's set to 256 by default.
Doubt it, setting to 512.
Save the changes press CTRL+S and close the ini file.
These settings should have with sound lag issues in most of cases, but in case that won't be enough still, you can double respective values again to 8192 and 1024 respectively - but this read article likely will never be needed.
Save the changes, close the ini file.
Change it to your GPU name.
Note: this part is important.
The thing is - yes, you can change that in NV launcher as well, but if you'll launch it first time while different GPU is listed there, NV launcher will reset all other settings to default as well.
Those, as you already may have guessed, are values for your ingame resolution, where "W" value is width and "H" value is height.
It's set to 1920x1080 by default, but if your resolution is different, or you're planning to play in DSR dynamic super resolutionchange these values to whatever your need.
Save the changes, close the ini file.
Important note: after you've finished with settings for these two.
INI files, set them to "read only" mode.
It's also very recommended to not use NV launcher to change ingame resolution and other settings in general - it's reported by many players that even simply launching NV launcher without doing anything reverts some settings like for grass density, for example back to vanilla values.
Just get a habit to make those changes directly in.
INI files for New Vegas Script Extender and New Vegas Stutter Remover.
Go to Files section of the guide.
Download the file and add it to your mod manager.
When asked about overwriting the files - approve it.
That simple, you may ask?
INI files are pre-configured with actually working settings for each and every PC.
As well as for Windows 7, 8 and 10.
Yes, you may have best bet jacksonville poker room reviews that NVSR doesn't work properly on Win 10.
This issue is also fixed.
Unlike from other random settings that can be found in web, these inis also don't have any harmful values, configured in that way so you don't need to bother about adjusting anything no matter what rig you have and on which Windows you are.
Allows to configure mods via special best casino new vegas mods menu straight in game.
Required for many mods to work properly and makes your modded game life much more easier.
Note: don't forget to intsall the " MCM BugFix 2" file from Updates section in Files tab.
Download the update file and simply add the archive to you mod manager and install with mod manager, overwriting when asked.
This mod is like a required "core" for each second amazing gameplay mod, being an extension to NVSE and adding hundreds of new functions.
Basically, without it most of great mods listed below most likely would never appear or work same good.
In addition, it also fixes many notorious bugs from vanilla game.
Download and install with mod manager, no other actions required.
This tiny but effective fix greatly helps with audio lags and stutter in the game caused by audio issues, by improving the method how game decodes audio.
This needs to be done manually.
Just follow the steps: - Make an empty folder anywhere on your PC and name it "NV Vorbis Backup", for example.
Take these two files and place them to previously made backup folder.
In this way, we'll simply backup these files, just in case.
Last time I installed those pesky ENBs my PC turned into ash", you may say.
The reason for this was incorrect installation and nothing else : Until your PC isn't something like Pentium Core 2 Duo with Intel HD integrated graphics, you can run at least performance-friendly ENB, just with proper ini settings - they make a huge difference.
My gf, for example, is running NV with decent amount of texture mods and ENB on laptop with 750m GPU which is really weak as for modern PC standards.
So, as you can see, there's literally no reason to not use ENB today.
Secondly, unlike a often-met misconseption, ENB is not just a "thing that changes colors and blurs background".
ENB is a complex post-processing engine - meaning it adds visual effects and shaders that game itself simply doesn't support.
True antialiasing and actually working ambient occlusion, beautiful detailed shadows, water shaders, godrays, qualitative HDR and much more.
Besides that, ENB if easily and fully configurable through ingame interface.
But there's even more - and that's a main part!
Even for some personal reasons you won't use ENB itself meaning ENB presets for graphics enhancementyou still need this step.
The thing is, so called Enboost and actually, just proper settings in enbloca.
But for this to work, you need to have ENB binaries.
In this case, ENB itself as graphics enhancer will not work, but will drastically improve FPS and overall game stability.
Now, we can continue to installation itself: - Download the archive from the.
Scroll down till you see the black pixelated-like arrow.
That's a download button.
Now, get the file named " Enblocal INI File".
Unpack it, and place file called enblocal.
Unpack the archive, and run VRamSizeDX9.
If the "Video memory available" value you see there is 10500 or higher - congrats, you don't need to change anything at all!
You don't need to read next steps.
For example, your value there is 9000.
Correct value needed for Win 7 will be 8830, same 9000 for Win 8 and 8650 for Win 10.
INI files x10 easier and more comfy for your eye, and it's totally free.
Change it's current value 10240 to value you received in previous step.
Press CTRL+S to save the changes and close the file.
Very important note 1: after you've made these steps, NEVER change your enblocal.
Yes, that means if some ENB preset you will be using has enblocal.
Simply don't paste it with other ENB preset files, leave it be.
This file contains only technical settings related to memory and stability, that's why you should always have only your own one, which is adjusted for your rig.
Very important note 2: My enblocal.
If vastly majority of cases, it's the best way to limit fps in your game which is needed to prevent some physics glitches and stutters.
If you'll have multiple sources of FPS limitation for NV, this will cause stutters.
This is a tiny, but needed mod to fix sometimes happening weird visual glitches with hair.
YUP is same as Unofficial Patch for Skyrim or Oblivion.
It's an immense compilation of bugfixes - thousands of them!
Absolutely titanic work and a must have and essential mod for core bugfixing.
Important note: you don't need Mission Mohave mod.
YUP completely superseds it in terms of quality and amount of bug fixes.
Besides that, Mission Mohave contains many subjective changes to the game which are not actually bugfixes.
Use YUP and only YUP.
Another great compilation of bugfixes that's made to be used in team with YUP.
Optionally, but very recommended - also install Addendum addon from this mod Files section - it contains several other improvements that are not complete bug fixes, but change really notorious things, and change them logically.
Note: if for some reasons you don't want to have UPP own additions that are not directly a bug fixes, but rather a changes to notorious vanilla mechanics they all are absolutely fine and logical tho, in my opinionyou can use instead : But use one or another, not both.
Criminally underrated and absolutely amazing mod that does how it's named.
It improves and fixes a lot of navmeshes in the game, fixing a lot of issues related to them.
Navmeshes is a pathfinding parameters for NPCs in game, so mod helps greatly with many cases when NPCs were acting like a robots.
Install the mods in the same order as they are listed and overwrite when asked.
Install only PrecisionCollisionClutterFix patch now.
This little mod will prevent many weird glitches related to corpses, especially when playing a modded game.
Wrye Flash is a NV version of popular Wrye Bash program.
It' an essential tool you need to update leveled lists in source game.
What is leveled list?
Simply said, everything you can buy and loot - traders inventories, containers loot, items you can loot from fallen enemies and so on.
The thing is game itself does not update leveled lists at all by default, so when you're adding mods that adds a new weapons and armors distributed to the world immersively, new items to traders and so on - you need to make a Bashed Patch to update leveled lists.
You will need it later, when your mod list is finished.
It's usage is very simple and will be explained below : For now, just download the "Wrye Flash 18.
An amazing program that allows you to edit mods directly.
Download the archive, unpack it and place the folder anywhere, it doesn't matter.
You will use it later.
This is very easy and comfy to use tool for fixing some certain mod conflicts and clean the mods how to clean - look.
Remember that FNV DLC plugins should not be cleaned.
It's also needed to make so called Merged Patch - special mod that will handle most of mod conflicts and merge same records.
You need both Bashed and Merged Patches in your game.
Here's a simple explanation why.
Let's say several mods in your load for best pc slots are affecting same NPC.
One mod gives this NPC a new gun.
Second mod gives this NPC a new facial details.
Third mod gives him a fancy hat and several items that you can loot from him.
If you'll be using only LOOT, only the last mod from these 3 will have effect, basing on the load order - so you will see him with a fancy hat only, without new armor, weapon and loot.
With Bashed Patch, you will also be able to loot new items from him.
And with Merged Patch, you will also see him with new facial details, new gun and that fancy hat, together as it should be.
Great compatibility and all mod features possible to see in game.
Instructions of Merged Patch creation and usage will be provided below.
Yes, it's hosted at Skyrim mods section - don't worry, it's working absolutely the same for NV.
Download the archive and unpack it anywhere you want.
Due to NV much lower.
That's why merging your mods is almost an essential thing for NV, especially if you'll be aiming on a heavy mod list.
But dw, there's nothing hard in this at all.
Details will be explained below.
This mod is technically a utility mod initially, but with the more and more updates to is, it started to cover vast amount of gameplay moments too, and now it's just an incredible huge collection of tweaks to all possible things - from notorious stuff like long waiting time, to essential animations bugfixes and realism gameplay features.
It can and will make your life in NV much more comfortable and more realistic, if you wanna.
Just browse the mod page to see how actually huge it words. best french online casino reviews alone! />And with all this fully configurable!
You can configure it yourself or use my personal.
Collection of many improvements, most of them are not straight up bug fixes, but small improvements aimed at people who like attention to details - yet absolutely logical without doing something irrational.
Optional stability tips in 99% of cases, you won't need them so just skip this part - use them only if you have stutters no matter what : 1 - If you're on Win10 and settings provided for NVSR in the Files section are not giving proper effect no matter what and only in that casetry.
This mod is an alternative to NVSR - it greatly remakes part of its functionality meaning you should not use NVSR if using this one.
The drawback it's ofc doesn't provide same "coverage" as NVSR - so some stutters will still be there.
INI file in Files section has proved itself to be the best in most of cases, if you want to experiment, you can change it a bit to see if it give better peformance results.
You can also experiment with disabling bReplaceHeap and seeing if that helps.
It happens really rare, but if you are 100% sure you have made all the rest of stability adjustments correctly, this may be a culprit.
In this case, try to disable fps limiter in enblocal.
Reason is very simple - "Vortex" button it's not related with Vortex itself, if you're using NMM or MO, you only need to once choose "remember my choice" to browser when asked with which app you want to open such links and that's it is downloading so called "default" version of the mod which is the first from top in Files section - but this "default" version of the file is not always what you actually need.
Always download mod files directly from "Files" section.
So before changing the look of game world itself, we need to get the interface look to a new level.
You don't want a blurry icons and want UI to look crisp and be comfy, right?
Here's a base list of mods for that purpose more will be listed below, but this part is an essential one.
Install in the same order as they are linked and overwrite when asked.
A must-have mod main purpose is to maintain compatibility between most of popular UI mods.
Mod adds new, much more comfortable to use weapon mod best gambling countries />Also prevents game from crashing when using certain weapon mods.
The more control you have over your UI, the better.
This mod allows you to move HUD elements as you want over the screen, toggle them off etc.
Super-cool mod that update the HUD elements to look great on up to 4k monitor resolutions without having your UI looking as a blurry mess.
An amazing mod that greatly improves and optimizes the look of UI without changing the original style itself.
It's hosted not on Nexus, but don't worry, the file is absolutely clean.
Download the file and add it to your mod manager.
Now install with mod manager as usual and overwrite when asked.
Note 1: also download "" from this mod "Addons" tab, add to your mod manager and isntall it too.
Note 2: It's strongly recommended to read this short to get a better understanding of UI mods installations in general - even while I've already provided the correct installation order for core UI mods, author's article will be best slots for to you : It will be also useful to you if you're getting "Vanilla UI is overwritten by some other mods" message in MO.
After 8 years, you finally can do this.
That's your "CTRL+F" for intentory : The default mod file is black-and-white version.
If you want the colored one, install one from optional files section.
It changes skin of ingame interface.
Also the number of text lines was changed in certain places.
Changed in this version: Barter, Container, Dialog, Repair Services, Message, Tutorial, Quantity, Reloading Bench, Workbench and Sleep.
Get ONLY the "Standalone mod version by Axonis - Vanilla UI Plus Revelation New Vegas " main file.
Choose and install the ENB preset.
Why ENB first and not the textures mods, you may ask?
Texture and mesh mods are improving the look of textures the "skin" of object and meshes the "skeleton" of object, its model.
ENB is adding completely new visual effects and shaders that game itself is simply not able to have - real AA, SSS, true HDR and qualitative Bloom, detailed shadows, high-quality Ambient Occlusion, Anisotropic Filtering and much more.
And logically, you should install what's more important first - to see which FPS hit it gives to your game or doesn't giveand then orient from that.
Rudy ENB or Wanderer's ENB are my personal recommendations to go with - these 2 presets have the best balance between vanilla-wise look and new stunning visuals, great interior lighting and great performance while using the latest ENB binaries.
You can also use my ENB preset called Seven Sins ENB listed below - I made it as combination of my 2 ENB presets - Rudy and Dreary shameless self promotion hehe.
But ENB is completely matter of taste and this choice ofc only up to you - browse the mod pages, try different presets and keep one you like the most.
Now, one more exciting detail - technically, ENB itself is not a mod - it doesn't modify a single game file at all.
That means you can change ENB preset literally ANYTIME you want without any issues.
Changing ENB presets is very easy - when you want to try a new one, simply delete all the files from existing one, besides enblocal.
Then paste new ENB preset files, and so on.
Also, if certain ENB preset you like requires some lighting mod, for example - don't worry, you can install it after - just don't forget to do this.
Once again - never overwrite, never change and never delete your own enblocal.
All you need is the ENB preset files themsevelves and don't forget about "never change your enblocal.
The thing is all ini tweaks for ENB presets are the same - and you already have them.
If you love the original color scheme of NV and want to keep it but also make much better - Rudy ENB is a great choice.
It's also the most up-to-date ENB preset on NV nexus, carrying the latest ENB features.
If you love the desaturated visuals - try it for sure.
Note: don't forget to install "Fix for dark regional weathers" file from Update Files section.
On of my 3 favourite ENB presets ever and one I'm currently using now in my own walkthrough.
Note: if you want to have a Letterbox "black bars" effect with it, just copy the "effect.
This will add Letterbox and allow you to control it directly in game, via ENB GUI : This is ENB preset I made combining Rudy and Dreary, taking cinematic exteriors look from Dreary and interiors look from Rudy, with my minor edits.
It's also fully compatible with all "visions" and has compatibility versions for Realistic Wasteland Lighting, Interior Lighting Overhaul and both of them together.
Note: this preset is also very performance-friendly itself, and I additionally made "ultra-performance" version which may help owners of low-end rigs.
Really well-made preset with a touch of "photorealism" - bright and sharp look, at golden middle in terms of saturation.
Pretty similar to previous preset, but still a bit different at the same time, also with a bit more saturated interiors.
A beautiful, saturated vintage preset.
Old but good, balanced preset and pretty much vanilla-friendly.
This preset can be best described as "Vanilla Plus ENB".
A bleak ENB preset, similar to Dreary in some way, but much more bright and not that much desaturated.
Another one "Vanilla Plus" preset, with a bigger saturation level.
A really good mix between cold and warm tones at the same time.
A very saturated preset.
Pretty original preset - almost without any colors in it at all.
This one also will be a good option for owners of low-end rigs.
Saturated preset with "washed out" look.
A really well-made preset, vibrant and wamr, trying to make Mojave looking more alive.
My personal favourite between similar presets.
Now, important moment - for graphics mods, installation order matters a lot, so you simply need to install the mods exactly in the same order as they are listed here.
Until there are separate instructions - simply overwrite everything when asked if you're using NMM or give bigger priority MO.
In some cases when you will need to overwrite certain mods and not overwrite other ones - I'll mention that and provide clear instructions.
Take it slowly, without rush - when some mods will need additional "tinkering" regarding compatibility - eveything is explained.
Don't rush and you'll be fine, guranteed : World textures an flora: Really big and qualitative texture pack for NV and perfect choice to start with.
Go to Files tab: download and install MEDIUM files, namely the "NMCs Textures NV MEDIUM Pack Part 1 of 2 FOR NMM" and "NMCs Textures NV MEDIUM Pack Part 2 of 2 FOR NMM".
After that, install "NMC New Vegas Patch for ALL Sized packs" file.
That's an important detail here - even if you have a monster rig, still install MEDIUM pack - you'll see no visual difference in regular gameplay compared to LARGE version, but save a lot of VRAM.
If your GPU has less than 3GB of VRAM - install the SMALL version, namely the "NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM".
Go to Files tab: download and install HIGH version of the mod.
Pretty much the same as with NMC, you'll see no visual difference in regular gameplay compared to ULTRA version, but save a lot of VRAM.
After you installed this mod, install compatibility patch from "Collision Meshes" the "OJO BUENO Texture Pack compatibility" file mod you downloaded earlier.
If your GPU has less than 3GB of VRAM - install the PERFORMANCE version.
After you've installed the mod itself, make sure to install "Ojo Bueno Vending Machine Update ULTRA" from Optional Files.
Yes, exactly the Ultra - it's a texture for only 2 objects, so even with best possible textures this won't affect your performance in general, and those Nuca Cola machinces deserve the best!
Does how it's called - a great HD overhaul of vanilla flora + new trees and plants placed here and there without breaking the original look of Mojave.
Now, about the mod versions.
There are 3 of them - Fertile, Dead and ESP-less.
I'm personally the Dead version - it completely preserves the original look, but it's completely a matter of taste.
Fertile version adds more flora with more beautiful trees and plants models, but as can be guessed from it's name, there are more trees and many of those trees are green and more "alive"-looking.
If your GPU has less than 3GB of VRAM - Fertile version may in best delaware casinos your FPS more noticably, so choose between it and Dead version for performance sake.
Before actually using it in walkthrough, go to some places with noticable amount of trees and mark your fps there, save and exit.
Install the Dead version and check fps again with it.
If you won't see any noticable loss ~5 fps is fine - good, you're fine.
If, depending on your GPU, you will see noticable fps hit - remove the Dead and install ESP-less version, it should be fine.
Installation instructions for each version: Dead version - Install "Wasteland Flora Overhaul Dead 3.
ESP-less version - Install "Wasteland Flora Overhaul ESP-less and LOD-less" from Main Files.
OPTIONAL This mod is purely OPTIONAL - look into Files page, try different mod versions, look if you like the grass in game.
My ini settings are already covering grass density, so for simply more dense vanilla grass you don't need it.
This mod will give slightly different variety of grasses and so, visually different grass density - maybe you'll like it more than just with ini settings.
This mod plays greatly with Fertilve version of Wasteland Flora Overhaul - if you don't want "spring" visual overhaul for your game - you don't need it.
Now, let's go for weapons, armors, creatures and effects: A base weapon learn more here pack which we'll overwrite with others listed below - it's still needed as it covers some textures not covered by other mods.
This mod is actually mostly a gameplay one, bot for proper work with other mods together, we need to install it now.
Also, make sure to load WMX after Asurah Reanimation Pack if you'll be using it.
Install the mod itself first, then overwrite with Compatibility Edition file.
A mod from the same author that covers huge amount of various effects - fire, shooting effects, weapons, explosions etc.
Note: after you've installed this mod, install WMX EVE patch you've already downloaded it from WMX page, choose "WMX-EVE-AllDLCMerged" option in installer.
You can also optionally install.
Amazing mod retexturing all blood visuals.
Badass mod from author of Impact and EVE - all 3 mods from this author are "crossing" in coverage of some textures, and installed in this exact order will give you the best result.
Important moment: install "Weapon Retexture Project" version 1.
In the end, you'll have the biggest coverage and the best quality.
Now, the special instructions nothing hard, don't worry : go to and follow the instructions showed on just in case.
Basically, you need to install 4 separate retexture mods, then delete 357retex.
Overwrite everything BESIDES WMX and WRP, also install EVE and WMX patches after, namely the "IHWT - GatlingLaser for EVE" and "IHWT - Tesla WMX Patch" files.
A simple base retexture mod for creatures with attention to details.
Base retexture mod for clothing and armors.
Also install all DLC addons from Opitonal Files.
Do NOT overwrite EVE and EXE.
Also grab POWDERGANG FIX.
IMPORTANT MOMENT - after you installed it, delete "powdergang04.
Tiny but great fix for vanilla armor.
Amazing armors and creatures retexture mod from Cabal, whom you surely now if you've modded Skyrim as well.
Install both "BOA NV The Book Of Flesh" and "nov 2011 book of steel" files.
Now, attention: install also install Lonesome Road file.
Now, DELETE the next 2.
Also install little addon.
A big mod casino in nice france great quality that's aimed on clutter retextures - meaning various smaller objects in game world.
Important note: do not overwrite Wasteland Flora Overhaul "No to mod" option regarding WFO in NMM, for MO users - hide this mod file conflicting with WFO.
Now, let's retexture everything possible at all - to have as less ugly vanilla textures as possible.
All the mods below are either covering less generic, rare or "forgotten" objects not covered by previous list, or just retexturing certain objects better.
Once again, everything is very simple - just follow the list and overwrite everything if asked, until certain specific instructions are provided.
Install only first 2 files - "Laser RCW 3rd Person Textures" and "Laser RCW Retexture".
I personally recommend Black Edition.
Install the WMX version.
Install all 3 main files.
Do NOT approve overwriting "No to all" option in NMM to only get lacking retextures for MO users - hide all conflicting textures from this mod.
If you're not playing with some mods that may randomy spawn dozens of securitrons, you can easily get 4k version here.
Do NOT approve overwriting "No to all" option in NMM to only get lacking retextures for MO users - hide all conflicting textures from this mod.
Do NOT approve overwriting to only get lacking retextures.
Install Med-X Texture and Sebastjin's Normals files as well.
Overwrite ONLY MESHES "yes to folder" for meshes folder and "no to folder" for texture folders if using NMM or hide this mod textures if using MO.
After you installed this mod, install compatibility patch from "Collision Meshes" mod you downloaded earlier.
Install special effects version.
Optionally install camouflage addon from files section.
Use "Super Mutants HD - 2k Low" version.
Install only texture file, don't install the model.
Take a look on images section.
If you like Old Vegas more "sinful" look of posters - do NOT overwrite itto have new look of posters, if you didn't like - overwrite to stick to retextures vanilla ones.
Also install "Gun Runner Box" HD from Files section.
Choose his New Vegas mods.
Grab all 5 mods and install WMX patches.
Yes, it's NV mod - you can meet them in NV if you have Wild Wasteland trait.
Use the 2k version.
Also install "Higher quality mesh" file.
Choose any version you like from Files section.
Unpack, open folder and go inside "Default - Replace all curtain textures" folder.
Right-click on "textures" folder and archive it.
Add this archive to your mod manager and install as usual.
I'm personally using the 50 Dollar Bill version.
Install the "Real Bears" version.
Look on mod page screenshots, decide which look you like more, and keep only one mod.
We're done with textures and models!
Now lets spice our game with some neat lighting additions.
While Skyrim offers endless weather modding capabilities just look on NLVA mod on Skyrim NexusNew Vegas wasn't that lucky and weather modding in it is somewhat limited.
That's why, various complex and well-known weather mods, like Nevada Skies, Roulette scene russian best Reality, Fellout and so on, are doing most af weather addition is pretty performance-heavy, scripted and often "dirty" way that often leads to noticable FPS hit, non-stop runnings scripts which leads to glitches and save bloats.
And, in most of cases, the more weathers mod offers, the more "rough" it will feel because many modded weather transitions are happening instantly, breaking the immersion you have from weathers themselves.
That's why using weather mods that are not listed here is at your own risk - not because other authors made bad work I absolutely bow before projects like Nevada Skiesbut simply because please click for source big chances these mods will affect your game not in the best way just due to how they are working in NV, especially in long-term walkthrough.
Still, please remember that they may or may not look good with certain ENB presets.
In addition, one of the main goals of all weather mods - getting rid of that yellow tint that vanilla game had, is done just passively by many ENB presets, which adds huge amount of visuals to the game, making it look gorgeous with vanilla weathers.
ENB presets are also usually make nights darker another goal of weather mods coming as bonus.
Using more then one from those 3 can and will cause random issues, including stuterting.
For the rest 3 mods - you can use any or all of them on top.
It almost doesn't changes anything in terms of technical work of weather, but makes lighting itself and vanilla weather more photorealistic and fresh.
Really great implementation and no performance impact.
It also has several really great ENB presets made for it in mind, listed above in the ENB presets section.
It still has great variety of weathers.
It can affect your fps a bit, but won't affect your game performance or stability in long terms.
Mod is hosted on ModDB, not on Nexus, but there's nothing bad in it - don't be afraid of downloading from there.
How to install the mod: unpack the archive and add "URWLNV Ultimate Edition v2.
Then proceed with FOMOD installer.
Note 1: if you'll be using Interior Lighting Overhaul mod - do not use this mod interior plugin.
Note 2: in second archive inside the main mod folder, there's an ENB preset - you don't have to use it, but ofc you can try it : Note 3: make sure to read the mod's readme and manual text files for better usage of the mod.
Simple mod with no performance impact that makes Mojave "tone" more vibrant.
May give or not give weird lighting together with ENB presets.
Fresh, lightweight and really beautiful mod.
A weather and lighting cahnges inspired by actual weathers and pictures of the Mojave.
Simple and great mod - it adds rainy weather to Mojave.
Rainy weather has own chance to appear or you can trigger it anytime via your pip-boy.
Also, don't forget to install for it.
Load after other weather mods if using them.
Remember that you always can adjust nights brightness level same as all other parameters related to brightness, contrast and saturation straight in game via ENB GUI.
But if you don't want to tinker with that - this mod is a great option.
Very simple but effective mod that makes nights darker.
You can uninstall it anytime in midgame without any consequences.
Also make sure to install "no timescale" files and overwrite the main mod.
I'd recommend version without extra lights.
In other case if you want more light, just use Electro-City.
Also install this for it.
It overhauls lighting in each and every interior of the game, making lighting more logical and game in interiors look much more ambient.
Vaults, caves, buildings - all this now will best in slot ffxiv paladin much more immersive, and places that should have been scary will be such now.
Besides that, it fixes tons of vanilla lighting bugs, adds new features like light switches in hotels and safe houses, and covers all DLCs as well.
Imprortant note: due to some details, we'll install this mod later, in the end.
Don't worry, I'll remind you.
If you'll like what you see, install the mod when it will be mentioned again in the guide.
My also has version tweaked for it.
Amazing overhaul for characters making them look significantly better and still immersive and keeping the original style.
It also has great support in terms of compatibility with other mods, having patches for almost every well known mod listed below.
Also install and fixes for it to eleminate minor glitches here and there.
Note - for some reasons, mod installer often installs patch for Russel even if you didn't choose it - just delete it manually if that's the case.
Additionally, take a look on the next 3 patch pages to make it better compatible with some other mods you may be using: Similar mod that you can use as an alternative to FCO.
Absolutely unrivaled in quality, NPC overhauls by Dragbody are on a brand new level of characters look.
New, high-poly characters models and HD textures will give a look that's not quite possible for other similar mods.
All this author mod together cover the next: NCR both named and generic charactersLegion sameGreat Khans sameFiends and other Raiders samePowder Gangers sameBoomers, Brotherhod and many other neutral named characters.
In other words, almost whole game.
Some characters may look too different from their original appearance sometimes - but you can easily revent characters look you don't like back to vanilla by deleting these characters records from the mod plugin in FNVEdit.
NOTE: for these mods to work properly, you must have both legal copies of Fallout New Vegas and Fallout 4.
Now just a few more mods that I can personally recommend you can use them with previous 2 mods : Absolutely essential mod!
The thing is, even with NPC overhauls, characters will still have visible neck seams on them.
This mod plays in team, removing neck seams in immersive way by wearing necklaces, chains and dogtags to each NV character to hide them.
Because Joshua deserves that.
This mod doesn't change anything.
It adds completely new playable android race, with own unique trairs, classes and unique looks with animated mechanical body effects.
You can also see my showcase video of it.
A popular mod is now available for NV.
Beautiful eyes mod by well-known and talented mod author.
Just test if eyes look fine on all NPCs when using together with big NPC overhauls like FCO or NV Redesigned.
Remember - if the mod is a replacer meaning it changes the look of original pip-boyso choose and install only one mod.
But some have standalone versions you can find separately in the game - as for standalone versions, you can have more than one.
Also, some mods offer "handheld" pip-boys, meaning it won't be taking place on your hand visually and you'll see it only when actually using - handheld pip-boy mods are useful if you gonna have a lot of new armor mods - because regular pip-boys often clip with non-vanilla armors.
Keeps vanilla look with better textures.
For those best casino new vegas mods prefer pure vanilla look, but want better quality.
My personal favourite atm.
Has both standalone and replacer versions.
A NV port of popular Pipboy Readius mod from FO3.
Don't forget to install a for click />You may also be interested in retextures for it and.
You may be also interested in regular on-hand for it.
Great looking handheld pipboy.
Also has a retexture version for Pip-Boy 2500 mod - so be attentive and choose only one to install.
Now, one more fresh and absolutely genius mod!
Revolutionary pip-boy mod that allows a wide customization of your pip-boy.
Hide it completely best casino new vegas mods you don't need it, disable pip-boy glove, make customized skins and even swap between different pip-boy mods straight in game!
Besides that, it already supports plenty of popular pip-boy mods and will support more in future.
Changes color from subtle green to subtle halogen amber for a warmer, more natural lighting effect.
As the mod named - changes your ingame font to a classic Fallout looking one.
If you want it thinner.
Simple as that - your game will now have beautiful font from Fallout: New California.
All mods listed here were once again personally tested by me, so you can be sure - whatever these mods are adding or however they are changing, they are doing this in immersive and lore-friendly way, making Mojave to look better and less, but keeping its authentic look at the same time.
Absolutely essential mod that restores huge amount of cut scenery details all over the game world.
Note 1: It's recommended to use the main version which doesn't add NPCs, for better compatibility with many other mods.
This is very easy to make by adding custom load order rule for the mod in LOOT, like shown.
Similar mod of smaller size that's fully compatible with Uncut Wasteland and all mods in this section.
It greatly improves the overall look of many ingame generic areas that were looking just flat before, adding immersive details like rocks, fallen trees, rubble piles and so on.
A simple yet great mod that's focused on improving the generic look of NV roads adding varios clutter around here and there - small abandoned buildings, burnt trailers, broken rusty cars and so on.
Note: for mod proper work, download and install ALL the files in order from oldest to newest.
You can also easily merge them.
This mod installation is optional.
It truly lives for its name - making FNV worldspace to look even less diverse and even more barren.
It also gives the same "sandy" look to most of landscapes textures that previously were different.
It also removes some of Wasteland trees and flora to achieve that.
It's really a matter of taste, but if you ever wanted to give the game even more deserted look - it may be a great choice for you.
Note 1: Install "Main File 2.
Note 2: If using this mod, make sure to use "no esp" version of Wasteland Flora Overhaul.
This mod installation is optional.
A grass mod from talented Vurt, a divine of flora mods.
The wasteland is no longer void of plant life.
In this, more lush wasteland, you will encounter many new plants and grasses like cacti, agave, yucca, various flowers and grasses.
The mod also retextures all the default grasses, the prickly pear cactus and the creosote bush.
Read the mod page carefully for installation instructions and ini settings.
This mod installation is optional.
New mpst;y lore friendly groundcovers and plants!
Including cacti, agave, thistle, yucca, dead flowers, grasses and shrubs.
Default version has hi-res textures but the mod has medium and low-res addons.
This step is completely optional.
It's collective name of a great enhancement proejct for several Bethesda games - Oblivion, Skyrim and New Vegas.
Reloaded has 2 parts - for both graphics and gameplay, with everything, even the tiniest feature can be disabled in.
Graphics part of Reloaded is something similar to ENB, but different at the same time.
It provides AO, coloring based on game location, godrays, SMAA, volumetric fog and some other features, same as ENB does.
The interesting part here is some of same features in ENB and Reloaded can be used at the same time for even better effect.
Gameplay part of Reloaded offers imemrsive first person camera similar to popular mod here on Nexus, FOV control and various neat tiny features, like low HP effects and so on.
At this stage, Reloaded can be considered as an independent graphics features and utility gameplay features engine that you can use together with ENB with few simple settings made.
Another great benefit of Reloaded is that absolutely each its visual effect can be tweaked as you want, straight in game via its own GUI, similar to ENB.
Lastly, Reloaded has zero or close to zero performance impact, so you won't lose anything by trying it - and it's also a great "lite" alternative to ENB if you're on really low-end PC and can't handle click at this page performance-friendly ENB no matter what.
Note 1: NV Reloaded is still in development and it may have minor bugs here and there, especially when used together with ENB - keep that in mind please.
In the Files section, you can find my.
INI files for Reloaded - already pre-configured for usage together with ENB.
If you want to tweak it yourself, experiment - feel free to, but in both cases, please report any bugs to Reloaded forums, not to the U.
INI files for it as is.
Note 2: "My first person camera is messed up!
I don't see my gun until I aim!
That's an immersive first-person camera view feature from Reloaded.
As I mentioened above, Reloaded for NV is still a WIP, and it needs certain tweaks to be fully compatible with ENB.
Its first-person camera mode is one of those conditions.
You can disable it in Reloaded ini file, but if you'll do this, game will have certain visual glitches with ENB and Reloaded together.
So if you don't like this camera mode - better just uninstall Reloaded for now and wait for its future updates : Installation: - go to it's hosted on own website, so you'll poker game xbox one to register on it and grab the latest version archives at the bottom of the page.
INI settings for it are already configured for best ENB compatibility and have my own water shaders settings that you saw in video.
Alternatively, you can configure everything yourself - read the readme file that's inside Reloaded archive and you can also ask for advices on Reloaded forums.
Save changes and close the file.
That's needed for proper Reloaded work together with ENB and correct work of its ingame GUI.
Uninstallation: - Uninstall Reloaded files in your mod manager.
Save changes and close the file.
Choose what you like and install.
Choose Complete Version in installer and choose YES in "NCR Tropper Module".
Don't forget to install a as well.
Note: if you you want fully balanced version of the mod, choose custom installation in installer and do not tick the Outcast and Nemesis options - the armor sets themsevels are amazing same as all others, but, these options will place new armor sets in the Mojave - they have almost top-tier close to Elite Riot Gear defence values, and you can get them pretty early in the game, which may ruin the difficulty balance.
Absolutely fantastic and original armor mod which main feature is incredible customization possibilities - read mod page, browse images and you'll understand.
Also, install "YUP-Spice of Life Patch" file from the Files section and if you're using it.
Old but absolutely great mod.
Note 1: do not overwrite OHUD.
Adds a handful of new armors and outfits to the game, made using base-game resources.
Note: after install, keep only ONE plugin per your choice, and delete 2 others.
Armors are based on T-45, T-51, Enclave, and Tesla armor.
A mashup between Joshua Graham's Armor and Ulysses' Duster.
It's standalone and has the same best casino new vegas mods as Joshua's armor.
Adds a new vendor with advanced weapons and armor based on Japanese design.
The company is called Shogo Heavy Industries and they produced experimental weapons and armor for the Japanese government before the Great War.
Hi tech hybrid stealth armor.
See them before they see you.
Note: included in Project Nevada equipment module.
Secret Agent Retro is designed for role playing emphasizing skills and very light armor, and provides five character templates inspired by '60s television serials with special abilities and equipment which will be available during character creation.
Takes that taunting damaged prototype from X13 and lets you wear it.
Badass power armor mod inspired by FO4's T-60.
Why vanilla game never had them?
This mod is an immersion icon!
Also install all 3 update files.
One of my personally favourite armor mods for NV.
Project Nevada patch is also available in mod's Files section.
If you'll be using Project Nevada, keep only "T45d Power Armor Replacement - PN.
The same applies to standalone mod version.
I really love this one.
You may be also interested in of it original mod is still needed.
Note: not all armors are lore-friendly.
You can also install optional "craft" file on top to be able to make it yourself.
Note: delete the "ArchiveInvalidationInvalidated!.
Really badass-looking armor made purely from vanilla mashup.
Install both main files.
Ingegrated into leveled lists meaning enemies can use the new weapons, you can find them in containers, but from traders and so on.
Now, take a look on separate weapon mods by Millenia that are not included in his all-in-one pack.
All of them can be easily merge together into one weapons-related.
When installing these standalone mods, do NOT overwrite anything when asked choose "No To All" when asked about overwriting if using NMM or hide the conflicting files in these mods if using MO.
These weapons are: Also install this.
It has 2 version - for vanilla animations and for Asurah Reanimation Pack, use only one.
Also install some bugfixes for it: Install all 3 main files My favourite energy weapons pack.
Badass laser weapons from the same author.
A great alternative to previous 2 mods but can be also used together.
Note: delete the CALIBER.
Also try various retexture files for it.
I'm personally using "4Echo Alternate Textures".
Super-useful mod for those who wanna focus on energy weapons but be able to snipe.
Gives fancy look to named vanilla weapons inspired by popular FO4 weapon mod.
Make sure to check out author's for more badass weapons!
I strongly recommend to check from this author, his works are really nice.
Check out author for more great weapon mods.
Also install a for it.
Technically and basically this mod changes the vanilla weapon, but it also tweaks its stats and adds new custom sounds, that's why it's in this section and not in retextures section of graphics section.
Also install for it.
Inf Files section of the fix page, you can also find Project Nevada patch.
You may also want to browse same author's for standalone mods if you don't want them all.
Also install patch for it.
Note: read mod page carefully - you'll need to install few other weapon mods, linked on the mod page and then disable their.
Unveil the new masterpiece coming directly from the Gun Runner's factory, if you can.
LWRC M6A2 PSD Assault Rifle.
Mid-poly mesh, multiple 4K, 2K, 1K textures, two custom quests, custom sounds, custom UI Icons, fully scripted game integration.
This mod adds in a unique version of the Heavy Incinerator, called the Z-43 Hazard Immolation Device, which can be acquired following a brief stop at Big Mt.
This mod adds a Mosin Nagant into Fallout New Vegas.
Contain 3 modifications, repair list, and integrated to form list.
Get ready to 'waporise'!
This mod adds the Assault Phaser, as seen in Star Trek 5 and 6, to your game for much pew pew fun.
The time has come to change that!
Couple of essential fixes not covered by other mods first: Fixes notorious "no firing sound if quickly shot second time" and "stuck in firing animation with no ammo" bugs Great, now let's fix and upgrade everything related to weapon animations.
It fixes bugs in vanilla animations and slightly improves them here and there.
If you want the vanilla animations without glitches - this mod is an option for you.
Though, the mod folder structure is not suitable for mod manager installation, and for instructions of how to make the mod mod-manager compatible, proceed to instructions and files needed are in Files section - download the "NMM Version" and "NMM Version USER MANUAL" and read the User manual.
Note: when installing and asking about overwriting, overwrite everything besides Weapons of New Millenia mod.
While it's stated to be in "alpha" state, it's absolutely functional and for some weapons mods, compatibility patches are already were made.
Weapons of New Millenia, for example, have it's support now.
Animations are stylish and super-smooth.
The main advantage of Asurah mod over any other similar mods is the exactly how smooth the animations are.
This is done by huge amount of efforts put into each animations.
How to explain that in simple?
Each animation is a complex movement that consists of several smaller movements, an iterations.
And if vanilla animations have let's say X amoutn of those iterations per animation, Asurah mods has like 3X of them - and that's animations are looking that good.
Installation instructions: - Install "Asurah Reanimation Pack main" first.
Overwrite everything if asked.
Overwrite when asked - Then, install all files from Update files section.
Overwrite when asked - From the Optional File section install the EVE patch.
Install patches for separate Millenia weapons mods only if you have those mods ofc.
Now, here's the way of properly installing it: It's quite easy!
Sadly, files structure in the patch folder on the mod page is quite a mess without any instructions - but we can make a proper mix we need.
Also, take into account this way is only if you've installed all 3 mods - WMX with all DLCs ofcWRP, EVE and their respective patches in correct order, as per guide.
So, the steps: - Download the patch archive, unpack it.
In other window, you'll be taking files needed from other folders.
Windows will ask about overwriting - confirm.
Now jsut select both folder and.
Name the archive how you want, for example "Asurah WMX Patch for EVE and all DLC", and add this archive to your mod manager.
Now, install patches for other weapon mods if you have them ofc : NOTE: Asurah mod is increasing attack speed for some weapon types pistols and sniper rifles, for example - it's not a bug, but a mod author's vision.
You shoot much faster from these weapons, but enemies are shooting much faster too.
But, if you don't like these changes - you can revert attack speed to original values easily.
You will need for that.
You need to find 4 meshes there, namely the: 1hpAttackRight.
Then, change the values in for "a:R" and "Blendin" parameters as shown on to the values showed on screenshot.
Only these 2 values for each of 4 meshes, nothing else.
Change and save, repeat for all mentioned 4 meshes.
Attack speed for affected weapons is reverted back to vanilla values.
Now let's proceed to other animation-related mods.
And I'm sure some will literally bring a tear upon your eyes!
Yeah, you're not dreaming.
Yeah, you can actually see proper diagonal movement animations after 8 years : Yes, for real!
It also doesn't take.
This mod plays animation when using chems and stimpaks.
If you crouch, you'll be able to actually crawl under obstacles!
Really immersive and realistic mod.
Has rarely happening minor bug that disables general subtitles, but no issues besides that.
This said, mod has decent amount of glitches and may look weird if you're using some weapon animation mods or playing on FOV different from vanilla one 75.
Still, you can add or remove it anytime, in midgame as well - the benefit is it's a pure NVSE plugin - and so uninstalling it won't cause any issues to your save.
Optional mod that will make falling a much more dangerous thing because animation will be much more "confused" and has longer duration before you stand up.
Note: for mod proper work, it needs Enhanced Camera mod, take that into account.
Wanna be a Wasteland bard?
Especially if you've finished New Vegas already in past.
Or finished it few times.
New quests in Mojave or even a completely new wordspaces, new factions, mysteries and dangers, new friends and enemies, everything wrapped with new stories.
The only general advice about this section is simple - don't install many big quest mods at the same time.
They all are great and you definitely may want to play them all, and installing them all won't give you and direct game instability, but if you'll install too many of them, you just won't be able to finish each and every in a single walkthrough, and so most of them will just clutter your data folder and make loading screens longer.
Choose like 2-3 big quest mods and few smaller ones.
New California is hard even to call a "mod", in general.
It has a size of a complete game and it's done on amazingly high level of everything - from wordlspace design to character voices and narration.
Basically, an independent game itself.
You can also watch my of it, as well as.
New California is an unofficial but lore-friendly prequel to New Vegas and I'm strongly recommendeding to play it.
You will be stunned, shocked in a good meaning and absolutely amazed.
Download the file, unpack it.
Current mod version has a "bridge" to NV worldspace, but my personal recommendation is just to play it, and then start new NV walkthrough itself, because if you'll appear in NV worldspace after NC, you'll be already very strong and NV itself will have close to no challenge for you.
Note 2: in "recommended mods" list, you already have all the mods besides only Project Nevada and Robco Certified.
Note 3: make sure to read the list of incompatible mods.
It's not big, but still, read it.
All those mods are not obligatory to have - but many of them are really good additions to already amazing NC itself.
List of such mods is available as a standalone "New Californication" module, in modules section of U.
It also contains my personal recommendations of mods NV mods that are playing great together with New California.
Once again, it's recommended to play NC before NV walkthrough, and to either play it without any mods besides "recommended" at NC page, or only with mods from "New Californication" module, and after you finish NC, change your mod list for an actual NV walkthrough.
Absolutely incredible, DLC-sized quest mod with multiple endings, nonlinear walkthrough, over 2000 of fully-voiced dialogue lines and generally amazing mood, inspired by classic RPGs like Planscape Torment and Arcanum, and of course, new items and plenty of new unique perks as rewards.
Also, don't forget to install for it.
Also, if you'll experience rare bug when James won't appear in the last part of main quest, look for a solution.
Now, a series of quest mods from one talented authors.
All his mods have a real charm and in total, will give you many dozens of hours of walkthrough.
Now, the mods themselves: Almost iconic series of "bounty hunting" mods with dozens of various quests where you need to track outlaws - everything with own backstories, challenging fights, humoristic moments and new worldspaces.
Fully-voiced, lore-friendly storyline from the same author.
Ever wanted to work as an assassin for hire?
Lastly - check out other mods in - you may find some more mods that will fir your taste a lot.
A fully-voiced mysterious quest from author of award-winning "Falskaar" mod for Skyrim.
Absolutely amazing quest mod which extends the Honest Hearts DLC and feels like a native part of a game.
A complete new land with own creatures, spirit and quests, giving really great presence feeling.
A story-driven quest mod, deeply based on narration, storyline and puzzles.
Project Nevada is also available.
An adventure in a completely new big worldspace, lore-wise and with a great level design.
Old but great and roleplay-wise quest mod to restore named hotel and casino.
Quests, encounters and more - everything is voiced.
Small and great mod from the same author.
Take into account that it may be or not be compatible with Goodspings overhaul mods.
You can also play this modbut that's on your own choice - it's pretty bugged.
Pursuit is a great one, stable and voiced.
My personal recommendation to play.
Mod has minor conflicts with AWOP listed below.
NPCs from both mods spawn in same places sometimes - but nothing game-breaking.
A mod with self-explanatory name.
More bounty-hunting sidequests, if you still need some.
Some moments in it may be not really lore-friendly, or better to say, obviously "inspired" by other titles, but the encounters are well done.
If you was a big fan of New Vegas Bounties series, try this mod for sure.
This mod adds an unorthodox adventure filled with interesting visuals and some alternative gameplay.
It consists of three quests, all followed by one another.
It adds four new weapons, several outfits and craftable beverages and three possible player homes.
Note: some players were reporting crash in the same place while playing this mod, while some others not.
I've tested the mod and this cell myself - no crash happened.
So try yourself and see - most likely, crash was reported by people on weak rigs and with not proberly set up stability aspect of the game.
Criminally underrated and illegally fun mod.
Surrival mod with unique approach, based on Five Nights At Freddy's, featuring five nights, five robots to deal with, lots of radiation, and more!
The NCR soldiers guarding the El Dorado keep saying that the Legion would love to shut down the substation, yet nothing ever happens!
This mod fixes that.
Sever new pretty hard dungeons dungeons to battle your way through, each with their own distinct look and atmosphere.
A series of quest mods size varies, from tiny to bigger ones with great narration, fully voiced and often connected to each other.
A whole new lore to semi-lore friendly town for you to explore, with settlers and almost 1000 lines of voiced dialogues.
The Initiation is a fully-voiced quest-chain centered on the idea of doing odd jobs for the Great Khans.
Do well enough, and they might let you join up.
With mods from this section, the amount of character builds and roleplay possibilities will be almost endless for you.
My only personal advice here is the next: if you're playing NV your first time, or played it already, but that was a long ago - think about skipping this section, or only installing some "vanilla-fix" perk mods, as otherwise you may just find yourself overwhelmed with amount of perks and traits in total.
The king of perk-adding mods.
Small balancing mod for some vanilla traits and 2 new ones.
Two dozens of new perks and some vanilla perk rebalances, some of new perks are also pretty overpowered, also be sure to install only plugins you need from the pack.
Balancing mod that rewords some of useless or underpowered perks.
Note: while having correct archive structure, mod for some reasons doesn't have mod manager installation button, so just download it manually, add to your mod manager and install as usual.
Absolutely original, unique and lore-wise overhaul of one of the most useless perks in the game.
A must have mod, as for me.
A complete overhaul of many others poor vanilla perks as well as some new really cool perks and traits.
Also adds new trait for absolute hardcore lovers.
This mod is from previous mod author and it includes Lessons Learned Overhaul as well as his other minimods, so if you'll decide to go with this one, you don't need previous mod or any other his separate mods.
Also don't forget to grab Project Nevada patch if you'll be using it.
Great and complex melee-oriented perk mod, also can be used together with "Unarmed and Melee Revolution" listed below.
Do not use it's optional "Vanilla Perk Changes" if you're already using "Ultimate Unarmed and Melee Perks Tweaks - UUMT" mod.
Immersive and non-immersive at the same time, but very original mod.
Adds a new Challenge Trait to the game that makes the Courier legally blind.
On practice, not much for a complete walkthrough but still, really fun.
If you also think this perk was overpowered.
Makes Well Rested great again!
And also much more logical.
Simple yet very immersive and logical changes.
But if you don't mind that and remember you can tweak all numeric values - that's a pretty interesting thematic perk mod.
I'd recommend to use "No Locations" version.
Does how it's called - simple, balanced, and something you definitely deserved for beating that toxic bastard.
Simple yet original and much more effective change to vanilla perk.
There not that much mods for it - but those listed please click for source really good.
Same as for mods in previous section, if you like some mod features, but don't like bonuses values overpowered or too weak for you - remember that you can easily change the values in FNVEdit.
Really immersive karma mod that adds pleasant, but balanced bonuses and karma consequences system.
This one is a similar mod that adds even more karma bonuses, but without immersive consequences as in previous mod.
Bonuses or second and third perks can be a bit too strong, as for me, but that you can always adjust in FNVEdit.
Note: use either this or previous mod - not both.
A mod with simple idea but immersive change - it changes most of NPCs karma values in logical way.
It also disables Karma gained from killing bad guys - in vanilla game it was riduculous 100 value for Evil character while Very Evil was giving you 2, so most logically Evil should give 1.
Mod set this to 0 - if you don't like that, change in FNVEdit or use next mod in addition Simply fixes that one utterly ridiculous karma bonus for killing evil NPCs, setting karma bonus for killing Evil NPCs to 1 instead of 100.
You will still have small, but pleasant karma rewards for killing bad guys.
Note: YUP does the very same fix, but sets Karma reward to 5 - this mod is for more hardcore lovers or just for people with a huge mod lists with greatly increased population.
Simply a must have in my opinion, makes so much sense.
Removes illogical "steal" karma penalty for stealing from powdergangers, a ver logical and needed mod as well.
Losing 1 karma instead of 5 when stealing - I'd also recommend to set this to 2 in FNVEdit though, for a better "golden middle".
Simple as that - see your Karma numerically in immersive way without need to use a console.
Requires new game to work properly.
This particular mod makes no sense for me personally - it's very logically to gain negative karma for eating people, but still, maybe someone will find it useful.
The rest of gameplay mods will be devided into 3 sections.
To put it simply, the mods that are "big", "medium" and "small" - either directly in size or in their impact on the gameplay.
This section will be listing the "big ones" - for example, complex overhauls, covering certain gameplay mechanics in general, or maybe small, but still having big noticable impact on the gameplay or adding not many, but complex features.
First of all, let me present you two most all-embracing, well-made and just great "major" overhauls to NV gameplay.
If you're not really experienced in modding atm an in general at all It's recommended to choose one of them to stick with.
In my humble opinion, PN is an absolutely essential gameplay mod for NV.
It not only balances most of main gameplay aspects, but also add new gameplay features, while keeping them immersive and those features are mostly just for your game comfort.
It's core new and immersive features are: super-cool "bullet time" mode slowing time while consuming AP, a great alternative to silly VATS systemdynamic crosshair for more realistic shooting, sprint, hotkey for grenades, immersive first-person overlays for visors and helmets, enhanced stealth https://cetsolarstore.com/best/best-blackjack-betting-systems.html and special visions, immersive pripary needs for hardcore mode, chargeable energy weapons and few more.
Besides that, PN offers really well-made core rebalance of the game - attributes, damage, stealth and combat options.
Lastly, it adds really cool implants features, some new perks, and a lot of new, lore-friendly armors and weapons carefully distributed into leveled lists.
Project Nevada is currently my own "core" mod in the mod list.
Note 1: installation options are up to you, but it's recommended to choose them all.
You can also optonally get mod in my opinion, it's not needed as all new weapons mods are already integrated in leveled lists.
Note 2: install Project Nevada patch from Unofficial Patch Plus - namely the "Unofficial Patch Plus - Project Nevada Patch".
Note 3: Install the addons from the mod pages below: Grab EVE and WMX patches and install them if you're using respective mods ofc.
DLC patches are included in mod below, so you don't need DLC patches from this page if you'll be using "Extra Options".
This addon installation is optional, but recommended.
Adds some more new features to PN, balances some parameters in it and fixes minor https://cetsolarstore.com/best/best-free-slots-for-fun.html, polishing the mod greatly.
In installer choose all recommended options.
This tiny mod fixes not even a "bug", but likely and "overlook" in the mod - but it's a great addition!
Well-rounded and greatly balanced major overhaul that's making read more much more balanced and rewarding while sticking to vanilla design.
It's similar and different from PN at the same time.
One of its main features is restoration of minor cut content here and there, and it also offers a great rebalance of core gameplay and may look more "lite" overhaul.
It also doesn't add that new comfy features that PN has, like special hotkeys, visors, doesn't add many new armors and weapons like PN does etc, being a complex overhaul, but still smaller then PN.
It also has compatibility patch for Project Nevada so it's not a problem - you can use them both together, but my position here is same as it's author's one - it's better to not use two huge and great gameplay overhauls together as this won't mean double greatness.
While Ultimate Edition has many aspects configurable in MCM, it's still "weaker", compatibility-wise, then Project Nevada which has compatibility patches made from almost every more or less popular gameplay modtowards other mods in general.
So, look on the mod page, read comments and reviews of it and decide yourself - this choice is purely up to you - to have PN, JSUE or both.
Note: make sure to visit the next 2 pages to grab patches for some popular mods: Patches for: Project Nevada, Equipment Restoration Project, Fallout Character Overhaul, Fallout New Vegas Redesigned and few more.
Patches for: more than dozen of various other mods and, what's also handy, various combinations of mods, so you can have only one patch for several mods at the same time.
Good, now some few other "big guys", but of other type: AWOP is a huge project of great quality, great ambience, challenging fights, both creepy and funny encounters and interesting backstories.
It adds more than 150!!
This mod alone will give you several tens of hours of exploration.
The only moment you need to take into account - most of its NPCs are not voiced, just because mod is maintained by just a few people and itself is just to huge.
If that's something you can't tolerate - you can skip it.
But, trust me - just after a couple of new dungeons, sweat drips on your forehead for hard encounter and good laughs, you won't pay any attention to this - as the dialogies and quests themselves are written more than great.
Installation: - Install "A World of Pain" and " AWOP Dead Money 2.
Read options description carefully and install what you like.
My recommendation is Low Loot Merged and Nerfed 4D Storage only.
Install the "AWOP Weapon Mod Patches" - in installer, choose Impact, EVE and WMX options, and then "EVE All DLC" and then "WMX All DLC Merged" options.
Same as with AWOP compatibility patches file, we'll do that later - don't worry, I'll remind you ; - Install for Dead Money addon.
Similar project more focused on the overall ambience - mod is adding several dozens of completely new, fitting, lore-friendly interiors to explore.
The great news here is you can run it together with AWOP to have even more new cells to explore!
Installation: - Install "NVInteriors Core v2.
It's up to you, but until you're not on very weak rig, you can actually use "Large" version as interiors mostly "eat" much less FPS than exteriors.
Note: current version of the addon 1.
It should be updated soon.
Fully modular and MCM-configurable - you can adjust it to fit your taste on 100%.
If you're using Project Nevada, make sure to disable "Unfound Loot" option in Project Nevada and use this mod similar feature - it's newer and better.
It adds new repair parts for you to craft and buy - to give you more options and add a bit of satisfaction to scavenging junk, as it should be in Wasteland.
Now let's see some more amazing mods!
Small yet effective combat mod that's aiming on overall rebalance of several dozens of combat values to make fights more challenging but without changing "too much".
I made this mod myself to complement other great combat mods, so balance was the most important moment, and it's also highly compatible with most of popular mods - just load NC after other combat mods.
Enemies will react on shooting faster, hide and change weapons more often, but at the same time other ridiculous vanilla AI was balanced too - enemies will be less "ninjas" and "snpiers" and so on.
Mod also rebalances weapon reach and has immersive optional unique feature to allow Agility slightly affect your character movement speed.
NC will be a good option for both "lite" mods lists as well as a great base for heavy mod lists, in terms of combat.
Mod page also has detailed description of features and additional advices about compatibility, so read it carefully : A must-have mod to make stealh part of gameplay much more challenging, realistic, rewarding, but greatly balanced at the same time.
It reworks many detection mechanics so stealth will have an actual sense in game now.
It also allows to change the sneak damage bonus itself.
Lastly, it has super-immersive, animated "peak" feature that's both useful for gameplay itself as well as roleplayhing.
And the last thing - almost every feature and value of this mod is easily configurable in MCM.
Note: install both main files and, if using together with Project Nevada, make sure Project Nevada stealth settings and AI Detection are disabled.
Another great mod that balances the combat, making enemies more smart - agressive when needed, carefull when they are injured and so on.
It also has unique feature that allows NPC to heal themselves with stimpaks in combat.
Compatible with all combat mods mentioned above and recommended to be used together with them.
Installation: download the archive manually, unpack it.
You need to keep the "XFO - 9a - Enemies - AI revamp.
I personally recommend to use the Low or Med versions.
When unneeded lugins are deleted, zip the two files you have, add the archive to your mod manager and isntall as usual.
Important note: healing works, but for better and more logical work it requires a tiny fix which you can make yourself.
Run it, load the healing mod.
Find "aaForceHealDebug" script and open it.
Inside this part of script, you'll see the next part: pltarget.
Now, paste this instead of it: pltarget.
Will fit any taste, as the strength of shaking is configurable in MCM.
Does how it's named, adding one more realism aspect to your shooting.
Highly configurable as well.
Best balanced recoil mod ever made - and also compatible with all weapons and weapon mods.
Note: load it after JIP Realistic Weapon Overheating This simple but immersive mod adds weapon intertia, when firing and rotating with weapon.
No more firing from a weightless paper gun!
It adds plenty of badass and balanced features - from proper power armor sounds to completely new gameplay features and perks power jumps, Pain Train etcbut what if even more great - you can set these features to be applied to your followers AND enemies as well - for a much more challenging fights.
Don't forget to install the update as well!
Note: Take a look on patches in Optional Files section.
A great mod that adds one of the few atually good features from FO76 to NV - an immersive system of mutations - a double adged features with pros and cons.
This mod introduces a selective-fire system to Fallout: New Vegas.
Most projectile-type weapons, capable of automatic fire, will have two or more optional fire-modes for the player to switch between Makes melee attacks hit multiple enemies for a more satisfying melee gameplay.
You can also turn same feature on for NPCs.
Indeed a pretty revolutionary mod with unique features for melee builds.
Though, the Warrior perk is actually OP, but if you don't like that you can easily adjust or remove it from the mod in FNVEdit.
Also works great together with Way of the Wasteland Warrior listed before in the guide.
Another great mod that rebalances and changes NV economy system to make it more interesting and rewarding.
Can and advised to be used together with True Wasteland Economy mod - only a few simple adjustments are needed to be made.
Note 1: If using Project Nevada, make sure PN economy features are disabled.
Note 2: "True Wasteland Economy" compatibility.
To make them 100% compatible, only 2 minor adjustments are needed: 1 - set prices of items in TWE's MCM to 1 vanilla.
It will be handled by this mod.
Mod that makes NPCs be much less "snipers" - especially useful for players who use mods for realistic weapon damage.
Important note: though mod feature is great, in most of mod setups it can make your game too easy.
To prevent that, it's recommended to use "NPCs Can Miss - High Accuracy" version in most of cases.
Adds ammo variants, reloading parts, and weapon mods as loot, fixes item naming conventions, improves vanilla recipes and so on.
Similar and different mod at the same time that also makes crafting more interesting.
Can be used together with previous mod, but they have some overlappings which you can easily remove in FNVEdit.
You can merge them together without issues.
Does how it's named - restores really big amount of cut items, mostly armors and weapons.
A great mod for all hardcore lovers and everyone who just want to make survival aspect of the game more challenging.
Note: if using together with Project Nevada, ,ake sure to setup load order rules in LOOT for the patch to be loaded after PN Rebalance module if you're using it AND after "Unofficial Patch Plus - Project Nevada Patch.
Also, if using Project Nevada, don't forget to grab a for it.
An mod for the Legion it deserves!
Much more badss-looking legion armors, new classes for Legion NPCs, voiced Legion companion and some more features.
Mod rebalances the pickpocket system to take target perception and item weight into account, along with uncapping the success chance and nerfing the impact of item value - in the end, making pickpocket much more realistic, rewarding and interesting process.
Wanna add more challenge to Hardcore mod?
Wanna to have a real test of survival in Mojave?
Note: mod should be used ONLY with hardcore mode, and be aware that it's VERY hardcore itself, read mod page, try mod on test save and decide if you need it.
It's doing everything in lore-friendly, non-intrusive way and it's simple an essential mod for any type of walkthrough - once you've playe with it, you can't play without it anymore.
Adds hundreds more leveled, vanilla-friendly creature spawn points throughout the whole Mojave, based off unused vanilla leveled lists.
All spawn points are meticulously hand-placed and distributed as evenly and fairly as possible.
I'd recommend to use "FO3 No Chanced Spawns Version" of the mod, but read the description page and decide yourself A great mod that's improving Raiders faction, from the author of previous mod.
It balances their loot and adds more of them to fight.
Note 1: load this mod after Uncut Wasteland if you're using version with NPCs and be sure to use "Nipton Takeover Disabled" version if you're using Nipton Rebuilt or similar Nipton town overhauls.
Note 2: load this mod after "Uncut Wasteland" mod.
Author also has one more similar mod for cecuritrion, but some of its features are arguable - read the mod page and comments section and decide if you want it as well : Great, let's finish this big section: Pretty revolutionary mod, does exactly how it's called - adding the dismemberment feature sraight in combat.
It may conflict click at this page many mods that adds locational dmg and similar features - the most noticable conflict is with Project Nevada.
Still, it doesn't make your game crash or something - just may lead to some disbalanced combat values.
For example, with PN installed, NPCs who lost their leg die almost instantly - and reverting limb dmg values back to vanilla ones in PN Rebalance settings doesn't seem to "fix" this.
But if you don't mind minor conflicts like this - try it for sure, as the mod features itself is absolutely epic!
A great mod thats overhauls unarmed, melee, ballistics, energy, explosives, poison, fire, electricity, plasma and shrapnel types of damage making them more realistic and character builds based on them more feasible to play as, but has straight compatibility issues with many other big mods like EVE, YUP and some others, so it's up to you use it or no, or to make patches yourself.
Its another issue not technical tho, but how its plays is such a concept may look great in general at the firs glance, but in the end you'll be easily able to exploit it - playing as sniper, melee assassin and so on - you'll be dealing huge dmg to enemies while you can always find a way or two to avoid being damaged in many cases.
Amazing powergaming mod that adds ultra-tough new enemies and same ultra-powerful weapons to the game.
Great difficulty mod of "medium" hardcoreness level - it's optional, but I humbly recommend to at least try it as it's really well-made, plus adding some new coo gameplay features.
It makes combat more dangerous for both player and NPCs and improves the rewarding feeling from level progression via really well-made balancing changes.
Some things are similar to Project Nevada, but in own, more challenging way.
It also has patches to choose during installation for some popular mods and most of its modules can be disabled in MCM to ensure full compatibility with similar mods, and if you don't like reduced level cap, you can easily adjust it using FNVedit - just dont' forget to revert perk level requirements back to vanilla values, as mod lowered them to fit lower max lvl.
I'm personally using this mod as well, with a bit of own tweaks.
Note: if you're also using Nevada Combat mod, use the "No Agility" version as the same features is already available in this mod.
All its major options are modular to install - giving you ability to choose what you want and don't want.
Has DLC support and compatible with Project Nevada.
This mod installation is optional - but it's a very much needed one for hardcore players that are using mods that increase weapon dmg.
This mod is also useful for hardcore players, but unlike previous mod, it's very useful mod in general.
It restores DR features that was a beloved protection type in FO3.
Useful and immersive mod that introduces 3 main features: 1 - Unwanted 'skill books' can be swapped at Mojave Express drop-boxes for other skill books.
It' really neat and non-intrusive mod that will allow you to build your character better without breaking the immersion.
Note: in my personal vision, some value in the mod should be adjusted a bit.
From the author's permission, I made such version and you can find it here, in U.
Simple as that - implements Fallour 4 adrenaline mechanics which was actually pretty cool into New Vegas.
You'll get tired while doing normal actions, like run, sprint if PN is installed, instead than using APsswimming, grabbing items, wearing heavy armors or heavy weapons, shooting because of recoil etc.
Standalone mod for "Unfound Loot" features - i.
Highly recommended for hardcore walkthroughs and to keep economics balanced.
This mod enables fast-travelling to ANY point on the world-map - you will no longer be limited to marked, discovered locations.
Moreover, your journey may be interrupted somewhere en route by a random encounter with enemies.
It has some glitches here and there and may be not realistic, depending on your own view, but it's definitely a neat one and may interest many players.
Overhauls Dead Money to be best casino new vegas mods more enjoyable experience without sacrificing the core gameplay elements, and allows you to return to the Sierra Madre after completing the DLC.
Little, but absolutely amazing mod that adds a new layer of immersion to the game - Fallout 4 burrowing functionality to NV creatures such as Radscorpions, Bark Scorpions, Mole Rats, and Cazadores.
This comes complete with an MCM to toggle parts of the mod you do and don't want.
A new, really massive cut content restoration mod with simply dozens of things put back into the game.
Aims to add cowboys that herd packs of mole rats, brahmin, and Bighorners from settlement to settlement.
Also adds cowboy camps throughout the Wasteland.
This mod is an overhaul of the way "love workers" in Fallout New Vegas.
Are you sick of the screen simply fading to black?
Assuming it even works?
And what's even the point?
But most importantly, what HAPPENED in that time?
Well here you go.
Text boxes, gameplay effects, and patches for many mods included.
Complete overhaul of how poisons work in the game.
Should be now much more dangerous and force you to always carry antivenoms and antidotes if you don't want to perish to them.
Gives more enemies the ability to poison you, restrictions to weapon poisoning, and a new perk for you to silently poison anyone.
Here you can also find many of those "hidden gems" as well.
Drains action points based on armor class none, light, medium, heavyand will increase dehydration in hardcore mode this is unfortunately not configurable.
Essential mod for 3rd person lovers - when you're aiming, it automatically goes to 1st person, but as soon you end aiming, it's getting you back in 3rd person + Hardcore lovers, get it!
Another great but simple mod for better realism that directly restricts you from using weapons if you don't have enough Strength for them.
A medical mod for healing crippled and injured limbs and body parts in more hardcore way.
Such a tiny, but simply genius mod aimed on realism and more challenging gameplay - an essential one to have for challenging game.
Logical bump to all super mutants in the game, very recommended.
It conflicts with Vicious Wastes a bit, but that's easily fixable in FNVedit in favor or one of the mods.
Why the pipe had twice longer reach that two-handed baseball bat or greatsword?
This mod is fixing all those ridiclous weapon reach values and balances others.
Note: if you're using my Nevada Combat, you don't need this mod A mod for true immersion lovers.
Will be especially effective in Hardcore mode.
Hardcore lovers, take it.
Note: same feature is included in Vicious Wasted mod, so this one is not needed with it.
Who ever use VATS anyway?
But, if you can't resist.
Now you can pick up throwable weapons!
Simple yet realistic mod - pretty much the not best nickel slots vegas seems as other mods of this author are Diagonal Movement and Weapon Inertia are his works.
Additionally, you can even make ladders out of spears and climb things with that!
This mod adds brand new, modern throwing weapons mechanic, as seen in Metro, COD, Fallout 4 and some other FPS games.
Fast left-handed throw for all throwing weapons grenades, mines, meleeincluding those that are added by mods.
Full support for 1st and 3rd person.
Pick up and throw grenades near you, available after taking perk "Return to Sender" req: lvl 4, explosives 40.
Adaptive aiming - hit where you aim at close range up to 15 meters.
Both for 1st and 3rd person.
Other smaller features and quality of life improvements: sounds, icons not nice ones thoughweapon selection memory, throwing power gauge, middle mouse button support for throwing, MCM configuration.
Note: this modifies skeleton file, so it may not for sure, but in some certain cases lead to conflicts with the mods that are doing the same.
It won't break your game - so in worst case you'll just need to uninstall this mod or other one that is conflicting and that's it.
Mod currently has minor bug that thrown weapons also become degraded, but works just great besides that.
A mod to make even the saves system more hardcore.
Despite the name, this mod doesn't contain any nudes, but only adding NPCs to make Atomic Wrangler more immersive.
Just read the mod description and sticky post and you'll understand you've waited for this mod for ages.
Gives the Bright Followers better weapons, rather than limiting them to Laser Pistols.
Use a motorcycle to get around the Wasteland!
This mod overhaul the entire Mojave wasteland railroad tracks, it adds a new immersive Fast travel, aka the trains.
For those who aren't using Project Nevada but still want this feature.
Allows characters to equip Recon Armor under their Power Armor.
Works on the player, followers, and all NPCs.
One more cannibalism overhaul in manitoba casino best immersive gore effects - and playing a great synergy with the mod above.


NVR - Best Fallout: New Vegas mod for The Strip!


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But what are the best Fallout: New Vegas mods? We've. The Lucky 38 casino and hotel is in need of a new owner, and you're just the person.


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