Classic WoW: Hunter PvE DPS Guide - Talents, Pre-Raid Bis & Rotation
Since I saw no guide for this matter, I assumed I could make on for this incredibly difficult spec.
Not there is some chip set up best poker in that sentence.
Contents Table Note that you can use the -codes behind the chapter in the search function to quickly go to the right chapter, using CTRL+F.
Talents --- tal 2.
Glyphs --- gly 4.
Enchants --- enc 6.
Pets --- pet 7.
Rotation --- rot Marksman is a spec that deals high burst damage, next to a DoT that you will be using continuously.
Hunters in general are very good at a couple of things: - Being AFK half the raid.
I too, practice that.
Consider best in slot mm hunter opinion best biloxi casino buffets remarkable pro for this matter, actually.
Your pet on aggressive does wonders for doing so!
Accidentally rightclicking bosses works well too.
Especially appreciated when the raid is not fully buffed and when not everyone is there yet.
Paying for repairs is a possible result, so make sure to have a lot of cash on you all the time.
Everyone loves a slightly more difficult fight by being dazed all the time.
Truly recommended to use as a starter for a nice reputation boost.
Those two things are what we're good at, not what we're intended to do.
Actually, it's what makes hunters a notorious class.
Thankfully, even the biggest noobs, can turn out to be quite decent, to even epic DPS.
Until I was level 70, I stacked mainly stamina.
Along with spirit, strength or whatever was on the item that had more stamina.
Let's not do that.
This is a story all about how, your life as a hunter in a game called WoW.
Talents Tal I'll hereby note down the most common spec, note that some personal preference can be added, but this is generally the spec with the best DPS.
Because fuck you, that's why.
Just do as I say and stop asking difficult questions!!!
That's ofcourse always welcome!
Especially when you can manage to keep your pet living.
It's not a great boost, but it's something.
Just track undead, and yay.
The spell you'll be using most.
However, Focused Aim allows you to take less hit rating, enabling you to stack other stats instead.
Do not waste points here.
Nice for boss fights with Aimed Shot, nice for trash with Volley.
Perfect for both bosses and trash.
Some mana reduces as well, also useful, as you may find yourself OOMing, from time to time.
Just go ahead and take it.
How often will you actually silence in PvE?
It's not the silence, it's the damage.
Welcome to the party!
Refreshes Serpent Sting, removing the need to cast it.
Let's discuss the stats you need as a Marksman hunter.
You'll want to focus on mail items.
Items such as Leggings of Dubious Charm and the Belt of the Blood Nova are strongly disrecommended.
You're a hunter, for the love of Elune.
Don't use items with Spellpower.
Another item you want to avoid is Rowan's Rifle of Silver Bullets.
That's what you want.
Found a nice item?
So here I'll make a list of priorities for stats.
As for every DPS Spec, HIT RATING.
Get 8% hit rating, or 5% if you have the talent mentioned before.
If you do see attacks missing, don't worry, it's your pet.
They're buggy and not taking your hit rating.
More Attack Power, more crit rating.
However, you won't need to gem that stuff.
Attack Power, comes with basically all items that give agility, best in slot mm hunter exceptions left aside.
It's armor, you dipshit.
This stat will make you ignore the enemy's armour, bit by bit, making you deal harder hits.
Next will be Crit Rating.
There's several procs based on Crit Rating, and that's ofcourse a lovely thing.
More crits also means more DPS.
Pretty silly if you didn't realise that.
Intellect will be the next one.
More mana, less OOMing.
Also gives attack power, due to the talent.
Don't stack it, all you'll need can be found on items.
Not a very much preferred stat for a Marksman hunter.
This is a more preferred stat for Survival hunters.
A bit isn't bad, since it comes on some items you might want.
However, stacking it will not cause any big advantage, since you will need a huge amount of Haste in order to get that extra Steady Shot in the rotation.
Which will also be a loss to your DPS due to the loss in Armour Penetration and Critical Strike Rating.
Expertise You don't need that shit as a hunter.
If I see you with the Seal of Many Mouths I will laugh at you and disappear towards the horizon.
Even when I'm out of sight you'll still hear me laughing.
Shiny jewelry socketed into your gears.
Gem Red socket: Fractured Cardinal Ruby.
Gem this when you have about 30% from just your gear.
From then it's better than Agility gemming.
Or just stack it right away, because why not?
Yellow socket: Deadly Ametrine.
You can choose to ignore that, and stack Fractured instead, but that's all up to you.
I just recommend that whenever you get an item with a blue socket, you just gem 20 Armour Penetration instead.
In all those sockets.
Or take the +10 to all stats gem for an item, such as the chest or the legs.
MEEEEEEEETA SOCKET: Relentless Earthsiege DIAMOND.
Another option is Chaotic Skyflare.
But Earthsiege would be a better choice, in my humble opinion.
Glyphs Gly Woop dee frikkin doo.
Some pieces of paper you carry around all the time and they even make you stronger.
That which doesn't kill you, makes you stronger.
Thank god you're not a rock.
Major Glyphs: - Glyph of Steady Shot 10% damage increase when the target has Serpent Sting on them.
Why would you want that if you refresh it with Chimera Shot anyways?
When your target has Serpent Sting on them, Chimera shot deals another second burst, which is based on the damage Serpent Sting deals.
Contrary to popular believes, as told in various tales, the damage isn't see more on the Serpent Sting has done since, it is based upon the total damage it deals.
Three more ticks means more damage, which in its turn means a higher burst from Chimera Shot.
If the fight takes about 45 seconds after the boss gets below 20% health, that's 5x Killshot, instead of 3x.
Minor Glyphs: Hunters have crappy Minor Glyphs.
The most useful will be these.
Glyph of Feign Death The only useful glyph, that could actually save your life, when everyone else is dieing.
Glyph of the Pack Nothing better, really.
Extra Pet Happiness on a spell you'll hardly use isn't all that great.
But hey, we gotta be grateful with what we get, right?
If several options are given, the BiS item is highlighted.
Gear, due to factors such as Gearscore, hardly anyone will look at your gear.
I'll be noting down the more endgame amazing mage, by the way gear, too lazy for the lower ones!
Head slot: T10 head.
Neck slot: Wodin's sucky necklace is okay.
Rimetooth Pendant is better, Sindragosa's Cruel Claw is the shit.
Add some marks, if you can.
Chest slot: Otherwise get T10.
Protector's Mark of Sanctification goes rather well with best in slot mm hunter chest.
The BoE item Carapace of Forgotten things is decent to start off with.
Shirt slot: Red Lumberjack Shirt.
Instant 7k gearscore boost.
Back slot: Recovered Scarlet Onslaught Cape.
Retarded name, great cape.
Can be bought from the Frost Emblem vendor for 60 Emblems of Heroism.
Actually a better cape is available from the tribute chest in ToC25HC, but that's very hard to get.
Wrist slot: Since Gunship loot is not obtainable, aim for Toskk's Maximized Wristguards.
Loot from Deathbringer Saurfang in ICC25.
Better than these would actually be the wrists obtained from the Faction Champions in the Trial of the Grand Crusader, AKA TOC25HC: Bracers of the Untold Massacre Alliance or Bracers of the Silent Massacre Horde.
These would on their turn be surpassed by the wrists from ICC25HC from Saurfang, though.
Hand slot: MOAR T10!
This will make you have 4x T10.
Both set effects work, and both are rather awesome.
Tip: Upgrade this to the next version for extra epicness.
Belt slot: Forest Leather belt.
FOUR STRENGTH FOUR STAM LEATHER BELT.
A better solution would be Rotface 25's belt: Nerub'ar Stalker's Cord.
Legs slot: Leggings of Northern Lights.
Checked, double checked, no lights.
Kill Lady Deathwhisper in ICC25, cross your fingers, roll higher than the rest and win that stuff.
Another option would be the legs made by Leatherworkers, Draconic Bonesplinter Legguards.
Minor stat differences, still great.
A bit more expensive though.
Feet slot: The Leatherworking boots work great here: Rock-Steady Treads.
If you're not willing to get these, try getting the boots from the Blood Prince Council.
Treads of the Wasteland.
Ring slot 1: Ashen Band of Endless Vengeance.
Requires Exalted with the Ashen Verdict.
Can be obtained for free with the quest line inside Icecrown Citadel.
Ring slot 2: Frostbrood Sapphire Ring.
Possible loot from the Dreamwalker Valithria encounter on 25 man mode.
Trinket 1: Deathbringer's Will.
Bro, who cares about the stats?
Dwarves are a downside though.
Until that, Herkuml War Token bought for 60 Emblems of Frost from the Frost Emblem vendor exceeds Whispering Fanged Skull normal.
Needle-Encrusted Scorpion is a good solution until you obtain the others.
Melee weapon slot: Hersir's Greatspear Blood Prince Council 10man heroic is pretty nice.
Downside is that it has a lot of hit rating, which may easily cause over-capping your hit rating.
Otherwise Distant Land Festergut 25 man or Bloodfall Blood Queen Lana'Thel 25 Man could work out.
What would also work, is the polearm obtained from the Battered Hilt Quest chain.
Even better is the Polearm from ToC25HC, from Anub'arak: Archon Glaive The best ones would be those that drop from the Lich King, Tainted Twig of Nordrassil and Oathbinder, Charge of the Ranger-General, from 10 man and 25 man mode, respectively.
Ranged Weapon slot: To start, do Pit of Saron heroic mode.
Get the crossbow from Ick: Felglacier Bolter.
The next upgrade would be Njorndar Bone Bow, Lady Deathwhisper 10man.
Then would be Stakethrower, Blood Queen Lana'thel, 10man mode.
Following up would be Zod's Repeating Longbow, Lady Deathwhisper 25man, then Windrunner's Heartseeker from the Lich King 10 man would surpass that.
Stakethrower Heroic would be even better than that.
And last, but definitely not least, the crossbow from Lich King 25 man, Fal'inrush, Defender of Quel'thalas.
Enchants Enc Head: Arcanum of Torment.
Requires Exalted with the Knight of the Ebon Blade.
Shoulders: Greater Inscription of the Axe.
Requires Exalted with the Sons of Hodir.
Scribes have their own, better enchant.
If you're a tailor, use Swordguard Embroidery.
Gives you a chance to get 400 attack power.
Wrists: Greater Assault - 50 Attack Power.
If you're a Leatherworker, use the LW enchant Fur Lining - Attack Power, granting 130 Attack Power.
Blacksmiths can put an extra socket here.
Hands: Either Crusher, or Agility.
Both are nice, Agility gives some crit next to Attack Power, Crusher gives a bit more Attack Power.
Engineers can enchant these with their own best in slot mm hunter, if they wish.
Blacksmiths can put an extra socket here.
Chest: +10 to all stats.
Belt: Eternal Belt Buckle, bought from Blacksmiths, gives an extra socket.
Legs: Icescale Leg Armour.
Leatherworkers, notice that you can do this to your own legs with a cheaper recipe, requiring link two Nerubian Chitin.
Enchant both with +40 Attack Power.
Melee Weapon: Don't use Berserking.
Get 110 Attack power for 2h weapons, or 65 if you happen to use two one-handeds.
Ranged Weapon: Scope, granting +40 crit rating.
Pets Pet This particular paragraph is dedicated to the pets you can use as a hunter.
More specifically, those that click here the best choices for PvE.
Pets are your companions.
When everyone has started hating you for being a hunter and ninja pulling, AFKing etc.
Cherish this creature, as in the end, he may be the only one left that likes you.
There's a few basic rules about pets.
There's the stance in which the pet fights.
This can be passive, defensive or aggressive.
Aggressive is very nice stance to raid with.
If you do not want that, Defensive is the way to go.
This makes your pet attack creatures that attack you, or attack creatures that you decide to attack.
Passive means that you have to manually make your pet attack.
Your pet gets decreased damage from most attacks, especially AoE attacks.
Direct Physical attacks are still rather effective against them, and will easily nuke it down.
Do not auto-cast Growl.
Don't be one of those hunters, PLEASE.
Don't let it stand there and just DPS.
Keep an eye out on him.
Especially at fights such as Lord Marrowgar, it's pretty easy to get your pet killed if you just let it stand there.
Keybind your pets actions: Attack, Follow and Stay.
Use them to keep your pet alive.
The best option for a PvE pet is a pet that has the talent tree "Ferocity.
This means that you have 320 extra attack power for 50% of the fight, basically.
Like yourself, pets have talents too.
I'll note down the talents chosen in my preferred spec.
A very useful talent, for that matter.
Cobra Strikes is sometimes chose too, but that's just a minor difference, and I prefer a living pet over a faster attacking pet that's dead.
You must keep your pet at max happiness, for it to deal more damage.
Since this gives happiness, it gives more DPS without feeding your pet 5928 times after it died.
Also will the healing this talent provides keep your pet alive longer.
With the Go for the Throat talent, mentioned earlier, your pet will barely run out of focus, and can cast this all the time.
Use this wisely, the cooldown is rather long.
Obviously, you take it.
Rooooootation Rot The Marksman's rotation is rather easy.
You use a small number of spells actively throughout the fight.
Basically those will be: Serpent Sting - You use this spell only once in the majority of fights.
A DoT that will have a 100% uptime.
Also needed best in slot mm hunter hunter T10 set bonus.
Chimera Shot - This is your main damage spell.
With Serpent Sting on the target, it deals two hits and next to that, it also refreshes Serpent Sting.
Which is why you only need to cast Serpent Sting once.
Aimed Shot - This spell is used mainly for its damage.
Like Chimera Shot, it's an instant spell that deals less damage.
Additionally, it makes the target heal an astonishing 50% less for 10 seconds.
Which is near to useless in most fights.
Kill Shot - A spell that enables after the target gets down to at least 20% health left.
Deals massive direct damage.
Steady Shot - Why the fuck would I use a spell with a cast time, Mr.
Because it's stopping you from doing nothing half the fight, it deals less damage and while casting this, your auto attack does actually NOT get interrupted.
Silencing Shot - Said before in the talent section, this attack does not trigger the Global Cooldown, so it can be used in combination with any other attack, dealing a slight bit of extra damage.
And ofcourse silencing targets.
Arcane Shot - Last but not best.
After you reach about 20-25% Armour Penetration, your Steady Shot will deal more damage than this spell.
Meaning you can actually drop this spell.
Meaning you SHOULD drop this spell, if you want to DPS to the fullest.
This list was pretty much based on priority.
I'll now note down us players sites best gambling online for full rotation.
Every fight, you start off with Serpent Sting.
Applying the DoT that doesn't run out and improves several other things.
Chimera Shot, strongest instant spell.
Use it as soon as it's off Cooldown.
Aimed Shot, deals neat instant damage.
Try to keep this cooldowns together, for max DPS output.
Use this whenever off cooldown.
Spam Steady Shot, usually 4-5 times, until Chimera Shot is off Cooldown again.
Also prioritize Kill Shot if target below 20%.
Has 20 seconds cooldown, just use it whenever it gets off, as it doesn't mess up the rotation anyways, unless you have to actually silence targets, then use it tactically.
Pop these on the following moments for the best use.
So can basically be used anytime.
Rapid Fire - Use just after using Aimed Shot, when you're about to start Steady Shot, since that spell benefits from the Rapid Fire buff.
Late-fight, if you can, use Furious Howl, then pop Chimera Shot, Aimed Shot, Kill Shot, then Readiness, and link that same line again.
Huge burst, as we love it.
The bonus 'just happens' if you have a tracking active.
EDIT: Y U no Precious' Ribbon?
It's supposed to require you to track that certain type, as far as I know, but thanks for the feedback Precious Ribbon?
Ever seen a hipster?
They wear Lumberjack Shirts.
Plus, I'm a lumberjack and I'm okay, I sleep all night and I work all day.
Afaik pets take all the Hit please click for source u get from hit rating Gear but the % is rounded down so if u have 7.
Fuglyface lvl 80 Troll Shaman Scourgelord lvl 80 Orc Death Knight Misery lvl 80 Blood Elf Warlock Hunk lvl 80 Blood Elf Paladin Furburger lvl 80 Tauren Druid Dataxe lvl 80 Orc Warrior Deadfugs lvl 80 Forsaken Rogue Fugsy lvl 80 Troll Hunter Fugs lvl 80 Troll Priest Fugtastic lvl 80 Troll Mage Furryfugs lvl 16 Tauren Druid Don't forget Assassination rogue, since there aren't any other leather wrists in ICC except the 10 man Sindy ones.
Frostbitten Fur Boots could be due to the fact that there is ArP on it, which is missing on Treads of the Wasteland, and the minority of the guides that do not list Returning Footfalls are simply not updated for 3.
Nyaneve wrote:Don't forget Assassination rogue, since there aren't any other leather wrists in ICC except the 10 man Sindy ones.
Frostbitten Fur Boots could be due to the fact that there is ArP on it, which is missing on Treads of the Wasteland, and the minority of the guides that do not list Returning Footfalls are simply not updated click the following article 3.
Fuglyface lvl 80 Troll Shaman Scourgelord lvl 80 Orc Death Knight Misery lvl 80 Blood Elf Warlock Hunk lvl 80 Blood Elf Paladin Furburger lvl 80 Tauren Druid Dataxe lvl 80 Orc Warrior Deadfugs lvl 80 Forsaken Rogue Fugsy lvl 80 Troll Hunter Fugs lvl 80 Troll Priest Fugtastic lvl 80 Troll Mage Furryfugs lvl 16 Tauren Druid Thanks for the replies, guys Fugly, I never even mentioned the Frostbitten Fur Boots D: You might've been confused by the "Leatherworking boots" part.
Mithrandir wrote:Feet slot: The Leatherworking boots work great here.
If you're not willing to get these, try getting the boots from the Blood Prince Council.
Treads of the Wasteland.
Rock-steady threads ARE the Leatherworking boots I was attempting to mention.
I'll change the period to a colon there, so no more confusion would be there Also, thanks for reminding me, with the talk about the wrists.
Nyaneve, I'm using the Sindragosa 10man wrists on my shaman, and am in possession of the 25man ones, though the 10man ones are still better.
Now switching back to the topic of hunter, the wrists in ICC25 are actually surpassed by the wrists dropped in ToC25HC, from the Faction Champions, I think.
However, those are again surpassed by the ICC25HC leather wrists.
Updated this on the main post as well.
Fugly again, yes it is indeed a major importance to use mail items, over leather items.
When lacking some buffs in a raid set-up, for example Judgement of Wisdom on the boss, you are actually easily capable of running out of mana as a hunter.
Stack all the agility you can get.
And for the other bug you mentioned about the Aspect of the Dragonhawk, the boost gained from talents and glyphs are not calculated when you relog.
Simply de-activate and re-activate the spells, and you'll be fine Same thing occurs for example with Molten Armour on Mages.
Fuglyface lvl 80 Troll Shaman Scourgelord lvl 80 Orc Death Knight Misery lvl 80 Blood Elf Warlock Hunk lvl 80 Blood Elf Paladin Furburger lvl 80 Tauren Druid Dataxe lvl 80 Orc Warrior Deadfugs lvl 80 Forsaken Rogue Fugsy lvl 80 Troll Hunter Fugs lvl 80 Troll Priest Fugtastic lvl 80 Troll Mage Furryfugs lvl 16 Tauren Druid Why survivel instincts?
But admitted, the talent is mainly useful on lower gear, yet not useless on higher gear.
Best in Slot: Hunters Pre-Raid BiS Update (Dire Maul)
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