FIFA 20 FLAIR ROULETTE Skill TUTO - FR
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New FIFA 20 gameplay features revealed including new skill moves, controlled tackling and composed finishing The lifecycle of EA SPORTS FIFA 19 hasn't even finished yet, with the FIFA eWorld Cup Grand Final still to be played, but that hasn't stopped EA releasing a whole host of information regarding new gameplay features for FIFA 20.
Some of the new gameplay features were showcased in a brand new trailer, which show things like changes to set pieces, ball physics, defending, attacking, finishing and more.
In FIFA 19, players complained about the lack of consistency within the game, specifically with tackling, finishing and dribbling, but it looks like EA SPORTS have listened to their community with some of these changes, which look very promising indeed.
Of course, we'll have to wait until we play it to see if they work, but it looks impressive so far.
This follows on from their announcement that EA SPORTS and Liverpool have announced a partnership for FIFA 20 and beyond.
EA SPORTS have now released Pitch Notes which go into further detail about the gameplay changes in FIFA 20.
Here's what you have to look forward to in FIFA 20.
Here are the Pitch notes in full.
These new features build upon previous FIFAs and community feedback, and aim to bring more realism, intelligence and emotion to the game.
In real-life football, some of the most exciting moments derive from these types of situations, and we wanted to shine a spotlight on them.
Image: EA SPORTS Due to the re-architecture of our Positioning system, players should find themselves in one-on-one battles, all over the pitch, more often in FIFA 20.
Both the dribbler and the defender will have more time and space to read the play and show how to roulette in fifa 20 skills than ever before - be it a winger trying to break through the defense, or a holding midfielder closing down a deadly striker - these are some of the moments that can define the advantage in a balanced match.
Additionally, our goal for FIFA 20 is to provide gameplay that allows you to read and predict, rather than a game where you only react to your opponent.
Strategy and overall understanding of football are key.
To create these moments, the team focused on four main aspects: spacing, movement, game flow and tools.
Spacing and movement The team made a big restructure of the AI positioning system, emphasizing user controlled actions.
Players on the pitch should behave more realistically than ever, keeping the space and reacting with the urgency needed for each situation.
At the same time, players will still make runs and offer support when the opportunity arises.
Game Flow The focus was on building a slower and more composed game off the ball, while keeping it very responsive and agile on the ball.
Players will have more time to read situations and plan their next steps putting emphasis on more tactical defending, but at the same time, players will be more responsive and faster than before allowing for explosive runs and breakaways.
Tools Achieving a one-on-one situation was the first step, the next step was to provide both sides with tools to resolve these plays.
One of the big improvements was to make the game more responsive than ever before.
We created a new system that provides players with the ability to perform last-second button input changes in certain situations during Passing, Shooting and Trapping.
Where in previous years those inputs would have been too late to impact your players actions, FIFA 20 allows for increased fidelity with the controller and responsiveness to user reactions.
We also expanded the Active Touch system from FIFA 19 to our ball control system, allowing players to preserve their speed and agility when approaching the ball for a trap.
This system also improves the how to roulette in fifa 20 direction, initial control and contact with the ball, and allows for more fluid follow-up how to roulette in fifa 20 />This provides players with a lot of creative ways to dribble, like suddenly changing direction or luring your opponent in and accelerating past them.
The team also created a variation of the mechanic to allow players to perform a Strafe locked to the current facing angle, instead of facing the goal like the default Strafe.
This technique will continue reading for even more control and precision.
Defenders will be more successful in recovering possession by tackling the ball towards a teammate to keep the ball in play after a tackle.
To reward manual defending, this system also minimizes the frequency of attackers link possession of the ball after a successful tackle, by placing more emphasis on the strength of the defender and improving the stumbles caused by tackles.
Akin to real football, once in a while the ball will bounce back to the attacker, however the frequency of this will be reduced.
Agile Jockey A refresh of the manual Jockey system, making it more agile and responsive when defending.
This mechanic will allow user-controlled defenders to better cut off passing lanes or block a shot.
The goal of the new jockey system is to encourage players to use manual defending and accurately predict what their opponent will do.
We already covered this new system in depth in our previous Gameplay Pitch Notes.
While this move is very powerful if performed correctly, it requires space and time to do so, leaving the player vulnerable to opponents during the move.
This touch also opens up new creative possibilities, allowing for fake outs and other moves to add to your arsenal.
This improved system also provides us with the ability to create unique physics for different ball types, and we will go deeper into this topic when we talk about the Gameplay in VOLTA FOOTBALL leading up to the release of FIFA 20.
The new Physics will make passes feel more realistic, adding spin and creating a natural curve with passes.
Players will often see the ball bouncing off the ground after contact and subtle bounces once the ball touches the ground, which will have an impact on the ball trajectory and also when trapping the ball.
Shot trajectories are also improved with the new Physics.
Players should see rising shots, dipping shots, swerving shots, knuckle shots and more interesting curves than ever before.
These shots are contextual based on curve, power, angle and attributes of the player performing the shot.
Set Pieces Refresh Another area we focused on was refreshing Set Pieces.
The team received lots of feedback around Free Kicks being unpredictable and inconsistent, so we spent a lot of effort rebuilding the system for FIFA 20.
The new Free Kick System is divided into five aspects: Aim, Position, Power, Spin and Timing.
Image: EA SPORTS Aim The first step was the new aiming mechanic.
The aim now works with a reticle displayed on the goal, and players can use their pad to choose where to aim their free kick.
Position Instead of stepping slowly around the ball and moving to different start positions, pressing the Right-Stick to the left or right will now move the player between predefined positions Wide, Normal, Straight.
Each position gives a certain bonus to your shot, with Wide giving an increased amount of spin and Straight providing an increase in spin for outside of the foot shots.
Normal is a balance between both.
Power With shot elevation being determined by the aiming reticle, shot power now determines the shot trajectory.
A low power shot will be more akin to a finesse shot loopywhile a high power shot will be more driven and how to roulette in fifa 20 />Aiming towards the bottom of the net will also prioritize driven shots, allowing players to shoot under the wall.
Spin After powering your shot, and during the run up before contact, players can apply spin to the ball.
To apply different spins, you need to perform gestures using the Right-Stick as displayed below.
The speed and accuracy of the gesture will determine how much spin is added to the ball.
Timing Players can also use the Timed Finishing mechanic in the new Free Kick system, allowing you to attempt to press the button right at the moment of the contact of the shot.
If successful, this will reduce the amount of error, and increase the amount of spin applied to the shot.
If not successful, it will dramatically increase the amount of error applied to the shot.
Penalty Kicks have also been improved, using the same Aim, Power and Timing mechanics as Free Kicks.
The big difference is that there is no adjustment to the starting position and no spin control on the Right-Stick.
Unlike Free Kicks however, players can continue to change the aim of the kick throughout the run up, allowing for last second adjustments.
Besides what was mentioned above, we improved all animations for kicks and shots for both Free Kicks and Penalties, added a few new Star-players run ups and animations, while also removing the wall creep mechanic, which had been previously requested from feedback sessions with the community.
These changes are meant to create more rewarding and authentic Set Pieces in FIFA.
Other Improvements In addition to what was covered above, there are numerous other improvements made to FIFA 20 Gameplay.
While that might help with intercepting the incoming cross, it also creates a risk of the goalkeeper getting caught out of position.
Improved Blocks Improvements to reduce the amount of missed blocks and added new animations.
Ball Relative Switching New Switching option when using the Right-Stick to switch.
Players can change their settings to perform Ball Relative switches instead of the classic Player Relative switches.
This helps players that use the ball as a visual reference when switching.
This was another topic widely requested during our feedback sessions with the community.
Early Lock to Pass Receiver New controller settings option for Passing to allow locking to a Receiver early vs late default.
Locking early allows players to change the left stick direction after the pass animation starts without changing where the pass goes.
Locking late allows players to change their mind as late as possible, close to the moment when the ball is kicked.
Kick-Off Emotions Improved functionality and animations, players are able to perform an emotion during any Kick-Off.
Another topic that was requested by players during our feedback sessions.
New Skill Moves Lateral Heel to Heel, Feint and Exit, Drag to Drag, and Flair Roulette are new skill moves.
Heel Chop Turn and Drag Back Sombrero are new combo skills.
Show more New Celebrations and Animations that serve both to updating our library of real-life moments and refreshing the overall visual quality of the game, while aiming for a better depiction of moves and reactions of players.
However, you can play from September 24th with 3 Days Early Access, if you purchase the Champions or Ultimate edition.
Must-read Liverpool FC news Find out everything we know so far about FIFA 20, including VOLTA Football, gameplay improvements and more.
YOU MUST LEARN THIS SKILL MOVE BEFORE FIFA 20 - THREE TOUCH SPIN TUTORIAL
FIFA 20 is finally here, which means it's time to master brand new tricks to leave your opponents far behind. Find out how to perform every new ...
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